Hotchelli

Australia
87 matches tracked
ELO
2,244
Peak across recorded matches: 2,517
Rank OCE ▲ 59 places
#596
Australia #267 in Australia
30 days · prev. #655 · best #585
Last updated:

How does Hotchelli play?

Rating 0.95 (from 67 matches) K/R 0.68 ADR 81.1 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 67 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 34%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 0.93−0.09 · Ø 1.02 better than 18%
Pistol kills per match 2.6
Knife kills 4 in 87 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 11%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 12x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 55%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.10, Headshots +8 pp
= Stayed the same
ADR at 82.5
▼ Got worse
Win rate −13 pp, ELO −247

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
23 matches · 52% win rate
On Mirage −72 ELO
24 matches · 50% win rate
Between 12:00 and 18:00 −138 ELO, win rate 45%

Hotchelli loses the most ELO on Dust 2: −102 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Ancient
  2. Reached level 10 · Inferno
  3. Most kills in a match: 32 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% better than 44%
0.68 better than 23%
78.8 better than 43%
0.92 better than 16%
45% of 69 duels better than 17%
40% of 5 situations better than 56%
Dust 223
52% better than 54%
0.72 better than 44%
84.5 better than 72%
1.01 better than 45%
45% of 84 duels better than 21%
17% of 6 situations better than 7%
Ancient10
50% -
0.67 -
79.8 -
0.95-
45% of 67 duels -
30% of 10 situations -
Anubis10
50% -
0.63 -
78.2 -
0.80-
45% of 31 duels -
0% of 3 situations -
Nuke7
43% -
0.53 -
69.7 -
0.71-
45% of 40 duels -
0% of 1 situations -
Cache6
67% -
0.84 -
93.4 -
1.23-
60% of 25 duels -
50% of 4 situations -
Inferno6
67% -
0.65 -
77.5 -
0.81-
41% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hotchelli plays

Across 87 matches Hotchelli averages K/R 0.68 and ADR 81.1; the rating across the 67 rated matches is 0.95. Biggest strength: Rounds with first kill at 12%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 52% win rate in 23 matches. In 24 of 67 matches the rating was 1.10 or higher (36%), in 30 it was below 0.90. In 46 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. Hotchelli loses the most ELO on Dust 2 (−102 ELO, win rate 52%). Things go best in match 2 of the day (−22 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −22 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, Headshots +8 pp. Got weaker: Win rate −13 pp, ELO −247. Unchanged in recent months: ADR at 82.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.