Hosoya

Brazil
On FACEIT since 2020 359 matches tracked 94 matches in 30 days
ELO ▼ 217
2,770
30-day peak: 3,004
Rank SA ▼ 201 places
#437
Brazil #305 in Brazil
30 days · prev. #236 · best #200
Last updated:

How does Hosoya play?

Rating 1.10 K/R 0.78 ADR 82.5 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 359 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (52%).

Headshot rate 37%−15 pp · Ø 52% better than 1%
AWP share of kills 36%+24 pp · Ø 12% better than 98%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.1
Knife kills 3 in 359 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 71%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 64x 4K, 4 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +231
= Stayed the same
Headshots at 38%, Win rate at 54%
▼ Got worse
K/R −0.04, Rating −0.07, ADR −6.3

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.81). Just above the average (0.75).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −273 ELO
202 matches · 52% win rate
In match 2 of the day −205 ELO
72 matches · 43% win rate
On Thursdays −50 ELO, win rate 40%

Hosoya loses the most ELO on Mirage: −273 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.52 · Mirage
  3. Most kills in a match: 37 · Anubis
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage202
52% better than 44%
0.79 better than 67%
83.6 better than 59%
1.10 better than 65%
58% of 1,188 duels better than 82%
39% of 103 situations better than 52%
Ancient63
60% better than 72%
0.75 better than 46%
79.4 better than 34%
1.06 better than 53%
52% of 294 duels right on the average
41% of 37 situations better than 57%
Anubis41
63% better than 78%
0.83 better than 82%
85.9 better than 72%
1.21 better than 89%
54% of 214 duels better than 60%
50% of 18 situations better than 77%
Dust 216
44% better than 18%
0.70 better than 26%
74.7 better than 17%
0.98 better than 23%
45% of 100 duels better than 14%
60% of 5 situations better than 94%
Nuke15
33% better than 4%
0.78 better than 53%
81.2 better than 41%
1.15 better than 68%
47% of 70 duels better than 18%
50% of 2 situations better than 76%
Cache10
80% -
0.78 -
82.3 -
1.14-
53% of 53 duels -
100% of 1 situations -
Inferno8
50% -
0.70 -
75.4 -
1.05-
46% of 48 duels -
0% of 3 situations -
Vertigo3
67% -
0.75 -
86.9 -
0.99-
55% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hosoya plays

Across 359 matches Hosoya averages K/R 0.78, ADR 82.5 and a rating of 1.10. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 37%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 37% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 160 of 359 matches the rating was 1.10 or higher (45%), in 115 it was below 0.90. In 300 matches with detailed stats: 64 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. Hosoya loses the most ELO on Mirage (−273 ELO, win rate 52%). Things go best in match 4 of the day (+132 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, +132 ELO. Improved over the last three months: ELO +231. Got weaker: K/R −0.04, Rating −0.07, ADR −6.3. Unchanged in recent months: Headshots at 38%, Win rate at 54%. Last 30 days: 94 matches, win rate 47%, net ELO −238.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.