Hormen_xd
How does Hormen_xd play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).
Compared with 2,316 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Strength30% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.25 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 15.8% of rounds and so well above the average (13.5%).
Utility and deaths
Strength7.0 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.90. Last 3 months: 0.86 (at the start 0.80). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.28. Last 3 months: 1.24 (at the start 1.15). Well above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 93.0. Last 3 months: 92.0 (at the start 86.9). Well above the average (80.8).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 42% (at the start 43%). Well below the average (50%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 60% (at the start 56%). Well above the average (50%).
Best month: October 2026 with 2,456. Last 3 months: 2,406 (at the start 2,087).
Rounds with first kill
Best month: August 2026 with 11%. Last 3 months unchanged at 11%. Right on the average (11%).
1v1 clutches won
Best month: August 2026 with 42%. Last 3 months: 40% (at the start 42%). Just above the average (39%).
Patterns
From the last 146 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Hormen_xd loses the most ELO in match 2 of the day: +12 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 46 · Anubis
- Longest win streak: 14 wins in a row · Mirage
- Recorded match no. 100 · Anubis
- Highest rating in a match: 2.07 · Vertigo
Maps in detail
from the last 146 matchesCompared with players on the same level who have at least 15 matches on the map.
How Hormen_xd plays
Across 146 matches Hormen_xd averages K/R 0.82, ADR 88.9 and a rating of 1.19. Biggest strength: Utility damage per round at 7.0, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 43% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 91 of 146 matches the rating was 1.10 or higher (62%), in 27 it was below 0.90. In 136 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.28. Hormen_xd loses the most ELO in match 2 of the day (+12 ELO, win rate 49%). Things go best on Anubis (+55 ELO, win rate 66%). Improved over the last three months: K/R +0.06, Rating +0.09, ADR +5.1, Win rate +4 pp, ELO +319. Unchanged in recent months: Headshots at 42%, First kills at 11%, Clutch 1v1 at 40%. Last 30 days: 58 matches, win rate 64%, net ELO +44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.