Hormen_xd

Czech Republic
On FACEIT since 2015 146 matches tracked 58 matches in 30 days
ELO ▲ 144
2,406
30-day peak: 2,456
Rank EU
#74,375
Czech Republic #612 in Czech Republic
Last updated:

How does Hormen_xd play?

Rating 1.19 K/R 0.82 ADR 88.9 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 34% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.25+0.22 · Ø 1.03 better than 94%
Pistol kills per match 2.6
Knife kills 2 in 146 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 91%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 34x 4K, 3 aces in 136 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 96%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +5.1, Win rate +4 pp, ELO +319
= Stayed the same
Headshots at 42%, First kills at 11%, Clutch 1v1 at 40%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months: 0.86 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +12 ELO
43 matches · 49% win rate
In match 3 of the day +25 ELO
27 matches · 44% win rate
Between 12:00 and 18:00 +5 ELO, win rate 48%
On Thursdays +5 ELO, win rate 39%

Hormen_xd loses the most ELO in match 2 of the day: +12 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Longest win streak: 14 wins in a row · Mirage
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.07 · Vertigo

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno42
62% better than 73%
0.84 better than 83%
94.9 better than 91%
1.22 better than 85%
60% of 178 duels better than 83%
44% of 32 situations better than 62%
Dust 234
50% better than 42%
0.79 better than 71%
85.3 better than 70%
1.15 better than 81%
55% of 124 duels better than 69%
59% of 22 situations better than 93%
Anubis29
66% better than 90%
0.79 better than 73%
84.0 better than 65%
1.15 better than 83%
52% of 112 duels better than 54%
29% of 21 situations better than 27%
Ancient12
67% -
0.80 -
87.6 -
1.10-
50% of 62 duels -
55% of 11 situations -
Mirage11
27% -
0.79 -
84.5 -
1.11-
57% of 49 duels -
11% of 9 situations -
Cache6
50% -
0.80 -
90.4 -
1.10-
50% of 34 duels -
0% of 6 situations -
Nuke6
50% -
0.97 -
96.8 -
1.42-
48% of 23 duels -
50% of 6 situations -
Vertigo6
67% -
1.01 -
97.8 -
1.48-
72% of 36 duels -
33% of 18 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hormen_xd plays

Across 146 matches Hormen_xd averages K/R 0.82, ADR 88.9 and a rating of 1.19. Biggest strength: Utility damage per round at 7.0, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 43% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 91 of 146 matches the rating was 1.10 or higher (62%), in 27 it was below 0.90. In 136 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.28. Hormen_xd loses the most ELO in match 2 of the day (+12 ELO, win rate 49%). Things go best on Anubis (+55 ELO, win rate 66%). Improved over the last three months: K/R +0.06, Rating +0.09, ADR +5.1, Win rate +4 pp, ELO +319. Unchanged in recent months: Headshots at 42%, First kills at 11%, Clutch 1v1 at 40%. Last 30 days: 58 matches, win rate 64%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.