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Hoppin

USA
On FACEIT since 2014 309 matches tracked 36 matches in 30 days
ELO ▼ 121
2,716
30-day peak: 2,869
Rank NA ▼ 389 places
#799
USA #600 in USA
30 days · prev. #410 · best #410
Last updated:

How does Hoppin play?

Rating 1.10 K/R 0.79 ADR 83.2 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 309 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 85%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.09+0.05 · Ø 1.04 better than 62%
Pistol kills per match 3.2
Knife kills 3 in 309 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 74%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 55x 4K, 5 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp, ELO +87
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.07, Rating −0.12, ADR −6.3

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.75).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −193 ELO
42 matches · 45% win rate
On Inferno −37 ELO
28 matches · 43% win rate
Between 6:00 and 12:00 −94 ELO, win rate 47%
On Sundays −50 ELO, win rate 48%

Hoppin loses the most ELO on Dust 2: −193 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 35 · Dust 2
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
61% better than 83%
0.74 better than 47%
79.3 better than 40%
1.02 better than 42%
50% of 388 duels better than 39%
38% of 39 situations right on the average
Cache50
64% better than 75%
0.80 better than 74%
85.4 better than 70%
1.14 better than 77%
50% of 249 duels better than 42%
43% of 23 situations better than 60%
Ancient46
46% better than 24%
0.80 better than 70%
83.3 better than 55%
1.10 better than 66%
49% of 203 duels better than 32%
42% of 33 situations better than 59%
Dust 242
45% better than 24%
0.75 right on the average
80.2 better than 44%
1.04 better than 45%
48% of 212 duels better than 29%
54% of 24 situations better than 87%
Nuke37
65% better than 73%
0.84 better than 79%
85.9 better than 69%
1.19 better than 79%
56% of 153 duels better than 64%
37% of 19 situations better than 46%
Inferno28
43% better than 11%
0.86 better than 84%
90.4 better than 77%
1.21 better than 79%
56% of 142 duels better than 59%
38% of 13 situations better than 46%
Anubis24
58% better than 64%
0.79 better than 69%
84.2 better than 65%
1.11 better than 69%
49% of 136 duels better than 32%
33% of 9 situations better than 37%

Compared with players on the same level who have at least 15 matches on the map.

How Hoppin plays

Across 309 matches Hoppin averages K/R 0.79, ADR 83.2 and a rating of 1.10. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Nuke with a 65% win rate in 37 matches. In 151 of 309 matches the rating was 1.10 or higher (49%), in 88 it was below 0.90. In 254 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: August 2026 at 1.18. Hoppin loses the most ELO on Dust 2 (−193 ELO, win rate 45%). Things go best on Nuke (+91 ELO, win rate 65%). Improved over the last three months: Headshots +7 pp, ELO +87. Got weaker: K/R −0.07, Rating −0.12, ADR −6.3. Unchanged in recent months: Win rate at 56%. Last 30 days: 36 matches, win rate 53%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.