Hoppe_Ny

South Korea
On FACEIT since 2024 84 matches tracked 33 matches in 30 days
ELO
2,138
Peak across recorded matches: 2,138
Rank EU
#172,857
South Korea #2,347 in South Korea
Last updated:

How does Hoppe_Ny play?

Rating 1.18 (from 35 matches) K/R 0.80 ADR 85.9 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 35 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 31% normal 0.90 to 1.09 14% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 2.9
Knife kills 3 in 84 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 3x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 34%
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 97%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +7.2, Win rate +24 pp, ELO +461
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.91. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Reached level 10 · Dust 2
  4. Highest rating in a match: 2.00 · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
53% better than 55%
0.72 better than 40%
80.5 better than 49%
1.05-
55% of 38 duels better than 72%
25% of 4 situations better than 15%
Dust 220
75% better than 99%
0.87 better than 93%
92.6 better than 91%
1.28-
70% of 43 duels better than 99%
47% of 15 situations better than 75%
Anubis13
46% -
0.82 -
89.9 -
1.16-
47% of 17 duels -
0% of 3 situations -
Inferno9
44% -
0.81 -
82.0 -
1.00-
0% of 1 duels -
-
Nuke8
63% -
0.86 -
86.5 -
1.23-
57% of 7 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hoppe_Ny plays

Across 84 matches Hoppe_Ny averages K/R 0.80 and ADR 85.9; the rating across the 35 rated matches is 1.18. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 75% win rate in 20 matches. In 23 of 35 matches the rating was 1.10 or higher (66%), in 7 it was below 0.90. In 35 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: November 2026 at 1.18. Things go best from match 5 of the day (±0 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate. Improved over the last three months: K/R +0.07, ADR +7.2, Win rate +24 pp, ELO +461. Got weaker: Headshots −2 pp. Last 30 days: 33 matches, win rate 73%, net ELO +244.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.