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Hoperr

Poland
On FACEIT since 2017 446 matches tracked 96 matches in 30 days
ELO ▼ 335
2,202
30-day peak: 2,650
Rank EU
#145,269
Poland #7,906 in Poland
Last updated:

How does Hoperr play?

Rating 1.02 (from 426 matches) K/R 0.74 ADR 85.2 from 446 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 426 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (374 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 72x 4K, 7 aces in 374 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 93%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +7.2
= Stayed the same
Win rate at 49%, ELO at 2,202
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 446 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −237 ELO
57 matches · 42% win rate
On Anubis −185 ELO
39 matches · 44% win rate
Between 18:00 and 24:00 −328 ELO, win rate 43%
On Thursdays −306 ELO, win rate 33%

Hoperr loses the most ELO in match 3 of the day: −237 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Cache
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.34 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 446 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
51% better than 49%
0.76 better than 62%
87.8 better than 82%
1.05 better than 57%
59% of 684 duels better than 87%
35% of 46 situations better than 42%
Ancient96
43% better than 21%
0.75 better than 53%
85.3 better than 69%
1.02 better than 48%
54% of 500 duels better than 65%
45% of 42 situations better than 72%
Mirage93
51% better than 48%
0.72 better than 41%
83.3 better than 64%
0.99 better than 37%
53% of 511 duels better than 62%
30% of 40 situations better than 28%
Anubis39
44% better than 28%
0.74 better than 54%
83.7 better than 67%
1.04 better than 55%
50% of 220 duels better than 41%
60% of 20 situations better than 92%
Nuke38
53% better than 43%
0.71 better than 35%
82.2 better than 62%
0.98 better than 31%
51% of 213 duels better than 42%
39% of 18 situations better than 46%
Cache37
57% better than 60%
0.75 right on the average
85.7 better than 69%
1.04 better than 45%
49% of 212 duels better than 32%
36% of 22 situations better than 41%
Inferno22
41% better than 19%
0.74 right on the average
88.2 better than 79%
1.01 better than 40%
55% of 149 duels better than 62%
29% of 7 situations better than 25%
Vertigo3
33% -
0.79 -
78.2 -
0.99-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hoperr plays

Across 446 matches Hoperr averages K/R 0.74 and ADR 85.2; the rating across the 426 rated matches is 1.02. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Cache with a 57% win rate in 37 matches. In 171 of 426 matches the rating was 1.10 or higher (40%), in 159 it was below 0.90. In 374 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: September 2026 at 1.10. Hoperr loses the most ELO in match 3 of the day (−237 ELO, win rate 42%). Things go best on Cache (+149 ELO, win rate 57%). Improved over the last three months: K/R +0.05, Rating +0.06, ADR +7.2. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 49%, ELO at 2,202. Last 30 days: 96 matches, win rate 43%, net ELO −306.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.