Hopeless__0

Brazil
On FACEIT since 2015 151 matches tracked 40 matches in 30 days
ELO ▲ 72
2,360
30-day peak: 2,429
Rank SA ▼ 148 places
#2,027
Brazil #1,301 in Brazil
30 days · prev. #1,879 · best #1,466
Last updated:

How does Hopeless__0 play?

Rating 1.05 (from 130 matches) K/R 0.74 ADR 79.1 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just above the average (13.4%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 0 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp, ELO +98
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 78.9, Headshots at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
76 matches · 51% win rate
In match 4 of the day −8 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 +22 ELO, win rate 45%
On Sundays −3 ELO, win rate 42%

Hopeless__0 loses the most ELO on Mirage: −28 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 1.98 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
51% better than 45%
0.73 better than 41%
79.0 better than 38%
1.05 better than 54%
49% of 261 duels better than 36%
28% of 32 situations better than 20%
Dust 247
55% better than 63%
0.75 better than 54%
79.6 better than 41%
1.05 better than 53%
55% of 207 duels better than 70%
33% of 24 situations better than 37%
Cache14
57% -
0.76 -
78.0 -
1.04-
59% of 71 duels -
40% of 10 situations -
Inferno8
63% -
0.81 -
88.5 -
1.19-
49% of 37 duels -
33% of 3 situations -
Ancient4
25% -
0.65 -
68.6 -
0.96-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hopeless__0 plays

Across 151 matches Hopeless__0 averages K/R 0.74 and ADR 79.1; the rating across the 130 rated matches is 1.05. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 54 of 130 matches the rating was 1.10 or higher (42%), in 41 it was below 0.90. In 119 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: June 2026 at 1.14. Hopeless__0 loses the most ELO on Mirage (−28 ELO, win rate 51%). Things go best on Dust 2 (+59 ELO, win rate 55%). Improved over the last three months: Win rate +8 pp, ELO +98. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 78.9, Headshots at 55%. Last 30 days: 40 matches, win rate 53%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.