Hop_Hi

Bosnia & Herzegovina
172 matches tracked 69 matches in 30 days
Last updated:

How does Hop_Hi play?

Rating 1.09 (from 150 matches) K/R 0.78 ADR 81.9 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 150 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
Multi-killsClutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 5

Compared with 831 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 44%
Opening duels won 56%+7 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 59%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.97).

Headshot rate 48%+4 pp · Ø 44% better than 74%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.10+0.13 · Ø 0.97 better than 93%
Pistol kills per match 2.7
Knife kills 5 in 172 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (12.7%).

2K rounds 15.4%+2.7 pp · Ø 12.7% better than 97%
3K rounds 4.4%+0.7 pp · Ø 3.7% better than 81%
MVPs per match 2.3+0.2 · Ø 2.1 better than 74%
4Ks and aces 26x 4K, 4 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 3.2−0.6 · Ø 3.8 better than 32%
Enemies flashed per round 0.31+0.07 · Ø 0.24 better than 69%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.09, Rating +0.18, ADR +7.0, Win rate +10 pp
= Stayed the same
Headshots at 49%
▼ Got worse
ELO −102

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.72). Well above the average (0.71).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
41 matches · 59% win rate
On Fridays −38 ELO, win rate 39%

Hop_Hi loses the most ELO on Mirage: −24 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.07 · Dust 2
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
46% better than 38%
0.84 better than 95%
86.0 better than 83%
1.17 better than 95%
57% of 203 duels better than 87%
30% of 46 situations better than 32%
Mirage41
59% better than 80%
0.72 better than 57%
76.8 better than 44%
1.01 better than 63%
46% of 108 duels better than 32%
41% of 29 situations better than 59%
Anubis32
41% better than 27%
0.77 better than 78%
77.6 better than 44%
1.08 better than 81%
54% of 81 duels better than 72%
29% of 17 situations better than 32%
Ancient23
57% better than 73%
0.81 better than 91%
86.1 better than 86%
1.12 better than 90%
60% of 86 duels better than 95%
21% of 19 situations better than 13%
Inferno6
17% -
0.80 -
90.2 -
1.09-
65% of 26 duels -
50% of 2 situations -
Nuke6
33% -
0.66 -
73.9 -
0.91-
46% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hop_Hi plays

Across 172 matches Hop_Hi averages K/R 0.78 and ADR 81.9; the rating across the 150 rated matches is 1.09. Biggest strength: Opening duels won at 56%, better than 95% of level 5 players. Most room to improve: Utility hit rate at 28%, better than only 14% of level 5 players. Averages 16.9 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 41 matches. In 71 of 150 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 121 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.15. Hop_Hi loses the most ELO on Mirage (−24 ELO, win rate 59%). Things go best on Dust 2 (+78 ELO, win rate 46%). Improved over the last three months: K/R +0.09, Rating +0.18, ADR +7.0, Win rate +10 pp. Got weaker: ELO −102. Unchanged in recent months: Headshots at 49%. Last 30 days: 69 matches, win rate 57%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.