Hoopz

United Kingdom
On FACEIT since 2018 245 matches tracked 54 matches in 30 days
ELO ▲ 23
2,221
30-day peak: 2,303
Rank EU
#135,777
United Kingdom #2,504 in United Kingdom
Last updated:

How does Hoopz play?

Rating 1.09 (from 195 matches) K/R 0.79 ADR 86.4 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 195 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 40%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.5
Knife kills 3 in 245 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 56%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 41x 4K, 2 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +235
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 86.5, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −146 ELO
48 matches · 54% win rate
From match 5 of the day −63 ELO
56 matches · 45% win rate
On Saturdays −30 ELO, win rate 43%

Hoopz loses the most ELO on Ancient: −146 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.35 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Ancient
  5. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
54% better than 58%
0.83 better than 84%
88.3 better than 80%
1.14 better than 80%
51% of 250 duels right on the average
47% of 32 situations better than 75%
Anubis49
45% better than 30%
0.74 right on the average
84.4 better than 67%
1.01 better than 42%
49% of 172 duels better than 33%
40% of 20 situations better than 57%
Ancient48
54% better than 59%
0.80 better than 76%
86.5 better than 76%
1.13 better than 79%
49% of 163 duels better than 34%
36% of 28 situations better than 45%
Inferno35
49% better than 36%
0.70 better than 27%
77.6 better than 30%
0.95 better than 17%
49% of 107 duels better than 29%
0% of 14 situations better than 1%
Nuke22
55% better than 53%
0.86 better than 86%
92.3 better than 89%
1.24 better than 92%
61% of 75 duels better than 91%
50% of 10 situations better than 76%
Cache15
47% better than 26%
0.88 better than 90%
96.7 better than 94%
1.18-
60% of 42 duels better than 85%
30% of 10 situations better than 25%
Mirage7
57% -
0.76 -
87.5 -
0.98-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hoopz plays

Across 245 matches Hoopz averages K/R 0.79 and ADR 86.4; the rating across the 195 rated matches is 1.09. Biggest strength: 3K rounds at 5.5%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Nuke with a 55% win rate in 22 matches. In 89 of 195 matches the rating was 1.10 or higher (46%), in 60 it was below 0.90. In 183 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: August 2026 at 1.20. Hoopz loses the most ELO on Ancient (−146 ELO, win rate 54%). Things go best on Inferno (+117 ELO, win rate 49%). Match no. 3 of the day goes best: 65% win rate, +82 ELO. Improved over the last three months: Win rate +4 pp, ELO +235. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 86.5, Headshots at 47%. Last 30 days: 54 matches, win rate 52%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.