Hongonetz

AR
318 matches tracked 67 matches in 30 days
Last updated:

How does Hongonetz play?

Rating 1.02 (from 89 matches) K/R 0.72 ADR 77.4 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 9
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 89 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 25%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 57%+7 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 20%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−3 pp better than 30%
AWP share of kills 16%+5 pp better than 76%
K/D 1.06+0.06 better than 68%
Pistol kills per match 2.8
Knife kills 13 in 318 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 32%
Rounds with 3K 3.8%−0.1 pp better than 42%
MVPs per match 2.5+0.2 better than 76%
4Ks and aces 46x 4K, 5 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 35%
Utility damage per round 3.8−0.5 better than 42%
Enemies flashed per round 0.23−0.05 better than 38%
Rounds with a death 68%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.05, ADR +4.0, ELO +54
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.73 (at the start 0.68).

Patterns

From the last 318 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −86 ELO
24 matches · 54% wins
On Nuke −72 ELO
32 matches · 50% wins
On Tuesdays −70 ELO, win rate 38%

Hongonetz loses the most ELO on Anubis: −86 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 1.73 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
54% better than 64%
0.74 better than 55%
79.3 better than 47%
1.05 better than 62%
59% of 509 duels better than 91%
27% of 82 situations better than 20%
Inferno55
55% better than 52%
0.71 better than 42%
78.2 better than 38%
0.94-
62% of 213 duels better than 91%
43% of 30 situations better than 62%
Nuke32
50% better than 33%
0.71 better than 26%
78.6 better than 34%
0.88-
53% of 100 duels level
25% of 20 situations better than 21%
Ancient28
54% better than 62%
0.76 better than 63%
78.2 better than 35%
1.08-
53% of 136 duels better than 66%
39% of 18 situations better than 52%
Anubis24
54% better than 62%
0.81 better than 87%
84.2 better than 72%
1.26-
64% of 112 duels better than 98%
41% of 17 situations better than 58%
Dust 222
32% better than 4%
0.70 better than 33%
74.7 better than 20%
0.68-
47% of 78 duels better than 31%
14% of 14 situations better than 4%
Cache9
22% -
0.63 -
68.1 -
0.58-
58% of 38 duels -
0% of 3 situations -
Vertigo5
40% -
0.82 -
85.4 -
-
53% of 19 duels -
100% of 3 situations -
Aim_all_pistols4
50% -
0.49 -
52.1 -
-
45% of 69 duels -
45% of 49 situations -
Aim_awp_river4
50% -
0.52 -
61.2 -
-
53% of 88 duels -
53% of 88 situations -
Aim_redline_faceit4
0% -
0.35 -
38.6 -
0.51-
33% of 58 duels -
30% of 56 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hongonetz plays

Across 318 matches Hongonetz averages K/R 0.72 and ADR 77.4; the rating across the 89 rated matches is 1.02. Biggest strength: Opening duels won at 57%. That is better than 93% of players on level 9. Most room to improve: Clutch 1v1 won at 32%. That is better than only 20% of players on level 9. On average 15.7 kills per match, 45% of them headshots. The strongest map is Inferno with a 55% win rate in 55 matches. In 42 of 89 matches the rating was 1.10 or higher (47%), in 34 it was below 0.90. In 277 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: October 2026 at 1.11. Hongonetz loses the most ELO on Anubis (−86 ELO, win rate 54%). Things go best on Mirage (+125 ELO, win rate 54%). Improved over the last three months: K/R +0.05, ADR +4.0, ELO +54. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 67 matches, win rate 52%, ELO balance −28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.