Homie

EC
67 matches tracked
ELO
2,158
Peak across the last 62 matches: 2,382
Rank NA ▼ 348 places
#4,701 #3 in EC
30 days · before #4,353 · best #4,353
Last updated:

How does Homie play?

K/R 0.74 ADR 82.7 from 62 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 54%+15 pp better than 98%
Clutch 1v2 won 7%−14 pp better than 1%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 3%−8 pp better than 18%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.2
Knife kills 1 in 62 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.9%−1.4 pp better than 14%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 8x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.12−0.18 better than 7%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.18, ADR −15.6, Win rate −9 pp, ELO −294

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 1.01. Last 3 months: 0.68 (at the start 0.86).

Patterns

From the last 62 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.96 · Mirage
  2. Most kills in a match: 29 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
35% better than 4%
0.74 level
82.1 better than 56%
0.80-
49% of 75 duels better than 35%
50% of 12 situations better than 83%
Ancient15
33% better than 5%
0.78 better than 68%
86.8 better than 76%
-
49% of 47 duels better than 37%
50% of 10 situations better than 82%
Anubis10
60% -
0.77 -
84.0 -
-
42% of 43 duels -
57% of 7 situations -
Cache8
50% -
0.67 -
79.6 -
0.86-
58% of 48 duels -
50% of 6 situations -
Nuke5
40% -
0.53 -
68.2 -
-
39% of 23 duels -
25% of 4 situations -
Inferno3
67% -
0.94 -
93.9 -
-
50% of 6 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Homie plays

Biggest strength: Clutch 1v1 won at 54%. That is better than 98% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 16.5 kills per match, 46% of them headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 41 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 0.82. Got weaker: K/R −0.18, ADR −15.6, Win rate −9 pp, ELO −294. Unchanged in recent months: Headshots at 46%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.