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HomelessDuck

United Kingdom
On FACEIT since 2016 283 matches tracked 70 matches in 30 days
ELO ▲ 91
3,075
30-day peak: 3,106
Rank EU ▼ 630 places
#7,109
United Kingdom #114 in United Kingdom
30 days · prev. #6,479 · best #5,310
Last updated:

How does HomelessDuck play?

Rating 1.04 K/R 0.73 ADR 82.8 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 283 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 14%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.5
Knife kills 6 in 283 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.6%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 47%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 4 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.8).

Utility hit rate 40%+7 pp · Ø 33% better than 90%
Utility damage per round 5.8+2.0 · Ø 3.8 better than 91%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 36%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +301
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 82.6, Win rate at 53%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −330 ELO
66 matches · 39% win rate
On Mirage −179 ELO
109 matches · 49% win rate
On Ancient −31 ELO
55 matches · 51% win rate

HomelessDuck loses the most ELO in match 2 of the day: −330 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.25 · Dust 2
  3. Most kills in a match: 36 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
49% better than 26%
0.70 better than 23%
82.4 better than 52%
0.99 better than 26%
48% of 559 duels better than 24%
33% of 58 situations better than 32%
Dust 266
56% better than 54%
0.74 better than 42%
81.7 better than 49%
1.08 better than 52%
49% of 305 duels better than 31%
34% of 38 situations better than 37%
Ancient55
51% better than 36%
0.74 better than 41%
82.6 better than 52%
1.05 better than 48%
55% of 263 duels better than 66%
32% of 41 situations better than 32%
Nuke28
54% better than 42%
0.77 right on the average
85.7 better than 67%
1.07 better than 47%
51% of 146 duels better than 40%
38% of 21 situations better than 47%
Cache23
57% better than 40%
0.77 better than 44%
85.1 better than 54%
1.07 better than 37%
52% of 133 duels better than 42%
16% of 19 situations better than 7%

Compared with players on the same level who have at least 15 matches on the map.

How HomelessDuck plays

Across 283 matches HomelessDuck averages K/R 0.73, ADR 82.8 and a rating of 1.04. Biggest strength: Utility damage per round at 5.8, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Cache with a 57% win rate in 23 matches. In 117 of 283 matches the rating was 1.10 or higher (41%), in 96 it was below 0.90. In 203 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. HomelessDuck loses the most ELO in match 2 of the day (−330 ELO, win rate 39%). Things go best in match 1 of the day (+180 ELO, win rate 57%). Match no. 4 of the day goes best: 62% win rate, +29 ELO. Improved over the last three months: ELO +301. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 82.6, Win rate at 53%. Last 30 days: 70 matches, win rate 51%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.