Holm1312

Denmark
On FACEIT since 2018 68 matches tracked 28 matches in 30 days
ELO ▼ 32
2,124
30-day peak: 2,156
Rank EU
#178,176
Denmark #4,156 in Denmark
Last updated:

How does Holm1312 play?

Rating 1.25 K/R 0.90 ADR 96.2 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 68 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 38% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.4%).

2K rounds 17.3%+3.9 pp · Ø 13.4% better than 98%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 19x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Holm1312 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches from the last 3 months and 11 before.

Kills per round (K/R)

1.19
AugSepOctNov

Best month: November 2026 with 1.19.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −1 ELO
20 matches · 25% win rate

Holm1312 loses the most ELO in match 2 of the day: −1 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 3.31 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno19
47% better than 26%
0.94 better than 96%
101.9 better than 99%
1.31 better than 94%
60% of 124 duels better than 82%
33% of 12 situations better than 35%
Dust 213
46% -
0.81 -
88.1 -
1.10-
53% of 62 duels -
45% of 11 situations -
Anubis12
33% -
0.94 -
93.2 -
1.35-
57% of 69 duels -
70% of 10 situations -
Nuke11
55% -
0.93 -
103.8 -
1.23-
63% of 62 duels -
67% of 9 situations -
Cache8
50% -
0.90 -
95.9 -
1.31-
69% of 39 duels -
57% of 7 situations -
Ancient4
50% -
0.83 -
89.2 -
1.18-
47% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Holm1312 plays

Across 68 matches Holm1312 averages K/R 0.90, ADR 96.2 and a rating of 1.25. Biggest strength: Damage per round (ADR) at 96.2, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 46% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 41 of 68 matches the rating was 1.10 or higher (60%), in 14 it was below 0.90. In 68 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: November 2026 at 1.71. Holm1312 loses the most ELO in match 2 of the day (−1 ELO, win rate 25%). Things go best in match 1 of the day (+8 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +8 ELO. Last 30 days: 28 matches, win rate 39%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.