HitmaN-

Norway
152 matches tracked
Last updated:

How does HitmaN- play?

Rating 1.17 (from 3 matches) K/R 0.67 ADR 77.5 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.17
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 52%+1 pp better than 55%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 82%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 11%
AWP share of kills 15%+4 pp better than 74%
K/D 0.98−0.05 better than 26%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.9%−1.4 pp better than 13%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 8x 4K, 4 aces in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 6.0+1.9 better than 89%
Enemies flashed per round 0.27−0.03 better than 41%
Rounds with a death 69%−3.0 pp better than 78%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp, ELO +143
= Stayed the same
ADR at 77.2, Headshots at 43%
▼ Got worse
K/R −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72).

Patterns

From the last 152 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −20 ELO
44 matches · 57% wins
On Cache −2 ELO
23 matches · 61% wins
In match 1 of the day +98 ELO
44 matches · 39% wins

HitmaN- loses the most ELO on Dust 2: −20 ELO, 57% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.28 · Nuke
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
57% better than 68%
0.68 better than 21%
80.0 better than 46%
1.12–
46% of 208 duels better than 20%
52% of 25 situations better than 85%
Ancient32
53% level
0.71 better than 32%
83.0 better than 57%
-
57% of 155 duels better than 80%
48% of 21 situations better than 74%
Inferno27
52% better than 35%
0.64 better than 5%
71.4 better than 5%
-
41% of 92 duels better than 3%
50% of 10 situations better than 78%
Cache23
61% –
0.63 –
74.2 –
1.12–
56% of 98 duels –
33% of 6 situations –
Nuke14
43% –
0.71 –
76.4 –
1.28–
56% of 55 duels –
46% of 13 situations –
Mirage7
29% –
0.61 –
67.3 –
-
48% of 31 duels –
20% of 5 situations –
Anubis5
40% –
0.63 –
83.0 –
-
52% of 23 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How HitmaN- plays

Across 152 matches HitmaN- averages K/R 0.67 and ADR 77.5; the rating across the 3 rated matches is 1.17. Biggest strength: Utility damage per round at 6.0. That is better than 89% of players on level 10. Most room to improve: Headshot rate at 43%. That is better than only 11% of players on level 10. On average 14.6 kills per match, 43% of them headshots. The strongest map is Cache with a 61% win rate in 23 matches. In 131 matches with detailed stats: 8 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. HitmaN- loses the most ELO on Dust 2 (−20 ELO, win rate 57%). Things go best on Ancient (+43 ELO, win rate 53%). Improved over the last three months: Win rate +5 pp, ELO +143. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 77.2, Headshots at 43%. Last 30 days: 3 matches, win rate 67%, ELO balance +25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.