Hisui-

JP
176 matches tracked 65 matches in 30 days
Last updated:

How does Hisui- play?

Rating 0.96 (from 156 matches) K/R 0.70 ADR 78.0 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 43%−8 pp · Ø 51% better than 5%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 25%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.96−0.06 · Ø 1.02 better than 29%
Pistol kills per match 2.3
Knife kills 3 in 176 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 26%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 42%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 15x 4K, 2 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 58%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.4

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.61
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.69 (at the start 0.75). Slightly below the average (0.73).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −58 ELO
74 matches · 42% win rate
On Dust 2 −55 ELO
44 matches · 39% win rate
Between 18:00 and 24:00 −29 ELO, win rate 18%
On Saturdays ±0 ELO, win rate 32%

Hisui- loses the most ELO from match 5 of the day: −58 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 1.92 · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% better than 59%
0.75 better than 60%
80.1 better than 51%
1.01 right on the average
46% of 182 duels better than 24%
51% of 39 situations better than 85%
Dust 244
39% better than 15%
0.67 better than 21%
75.9 better than 28%
0.94 better than 24%
43% of 141 duels better than 12%
29% of 24 situations better than 26%
Ancient29
45% better than 30%
0.69 better than 27%
78.0 better than 31%
0.97 better than 35%
45% of 128 duels better than 17%
36% of 14 situations better than 42%
Inferno19
47% better than 30%
0.67 better than 26%
75.1 better than 28%
0.93 better than 20%
38% of 63 duels better than 4%
56% of 9 situations better than 86%
Anubis13
54% -
0.68 -
78.2 -
0.91-
38% of 53 duels -
25% of 8 situations -
Cache9
56% -
0.72 -
80.1 -
0.98-
57% of 30 duels -
60% of 5 situations -
Nuke5
40% -
0.68 -
78.2 -
0.89-
64% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hisui- plays

Across 176 matches Hisui- averages K/R 0.70 and ADR 78.0; the rating across the 156 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 9 players. Averages 15.4 kills per match with 44% headshots. The strongest map is Anubis with a 54% win rate in 13 matches. In 44 of 156 matches the rating was 1.10 or higher (28%), in 67 it was below 0.90. In 136 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: May 2026 at 1.19. Hisui- loses the most ELO from match 5 of the day (−58 ELO, win rate 42%). Things go best on Ancient (+23 ELO, win rate 45%). Match no. 2 of the day goes best: 57% win rate, −23 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Got weaker: K/R −0.06, Rating −0.08, ADR −5.4. Last 30 days: 65 matches, win rate 54%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.