HiskOo

France
On FACEIT since 2018 136 matches tracked 54 matches in 30 days
ELO ▲ 94
2,047
30-day peak: 2,237
Rank EU
#222,995
France #4,089 in France
Last updated:

How does HiskOo play?

Rating 1.06 K/R 0.75 ADR 79.8 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 136 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.2
Knife kills 2 in 136 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 4 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 38%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether HiskOo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 130 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.60
JulAugSepOctNov

Best month: September 2026 with 0.80.

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −174 ELO
34 matches · 32% win rate
In match 2 of the day −44 ELO
34 matches · 41% win rate

HiskOo loses the most ELO on Mirage: −174 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.58 · Dust 2
  4. Reached level 10 · Inferno
  5. Most kills in a match: 40 · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
61% better than 83%
0.81 better than 79%
86.2 better than 75%
1.16 better than 85%
62% of 169 duels better than 95%
39% of 31 situations better than 54%
Mirage34
32% better than 3%
0.77 better than 65%
82.1 better than 58%
1.07 better than 65%
57% of 158 duels better than 82%
20% of 25 situations better than 9%
Inferno28
57% better than 54%
0.70 better than 28%
74.1 better than 12%
1.01 better than 35%
57% of 95 duels better than 72%
42% of 19 situations better than 56%
Anubis11
27% -
0.64 -
68.8 -
0.92-
40% of 45 duels -
14% of 7 situations -
Nuke8
50% -
0.65 -
74.2 -
0.86-
59% of 44 duels -
40% of 5 situations -
Ancient6
83% -
0.73 -
76.6 -
1.11-
63% of 19 duels -
33% of 3 situations -
Cache4
25% -
0.73 -
72.7 -
0.97-
58% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HiskOo plays

Across 136 matches HiskOo averages K/R 0.75, ADR 79.8 and a rating of 1.06. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Dust 2 with a 61% win rate in 44 matches. In 54 of 136 matches the rating was 1.10 or higher (40%), in 46 it was below 0.90. In 132 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.13. HiskOo loses the most ELO on Mirage (−174 ELO, win rate 32%). Things go best on Inferno (+225 ELO, win rate 57%). Match no. 3 of the day goes best: 60% win rate, +104 ELO. Last 30 days: 54 matches, win rate 52%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.