HirviHenri

Israel
On FACEIT since 2024 299 matches tracked 124 matches in 30 days
Last updated:

How does HirviHenri play?

Rating 1.04 K/R 0.78 ADR 85.5 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 299 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 96%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.02−0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.3
Knife kills 4 in 299 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (4.0%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 47%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 55x 4K, 9 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 88%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp, ELO +190
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 84.7, Headshots at 59%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −96 ELO
122 matches · 36% win rate
On Dust 2 −53 ELO
40 matches · 43% win rate
Between 18:00 and 24:00 −125 ELO, win rate 38%
On Saturdays +23 ELO, win rate 42%

HirviHenri loses the most ELO from match 5 of the day: −96 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 8 wins in a row · Cache
  4. Highest rating in a match: 2.11 · Mirage
  5. Reached level 10 · Ancient

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
58% better than 76%
0.88 better than 95%
93.3 better than 94%
1.18 better than 91%
58% of 651 duels better than 88%
41% of 37 situations better than 58%
Ancient50
54% better than 61%
0.71 better than 35%
80.2 better than 46%
0.93 better than 20%
52% of 300 duels better than 56%
31% of 26 situations better than 31%
Dust 240
43% better than 22%
0.76 better than 66%
83.8 better than 69%
1.02 right on the average
45% of 260 duels better than 21%
36% of 22 situations better than 44%
Nuke37
46% better than 23%
0.77 better than 54%
85.2 better than 64%
1.03 better than 44%
56% of 204 duels better than 69%
19% of 16 situations better than 10%
Inferno32
22% better than 1%
0.71 better than 41%
80.2 better than 48%
0.94 better than 20%
47% of 211 duels better than 24%
37% of 19 situations better than 44%
Cache22
50% better than 38%
0.73 better than 44%
79.4 better than 40%
1.00 better than 41%
46% of 171 duels better than 21%
40% of 15 situations right on the average
Anubis19
21% better than 1%
0.71 better than 38%
80.3 right on the average
0.93 better than 20%
51% of 116 duels better than 53%
43% of 7 situations better than 63%
Vertigo4
50% -
0.85 -
89.8 -
1.10-
60% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HirviHenri plays

Across 299 matches HirviHenri averages K/R 0.78, ADR 85.5 and a rating of 1.04. Biggest strength: Headshot rate at 59%, better than 96% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 6% of level 9 players. Averages 17.2 kills per match with 59% headshots. The strongest map is Mirage with a 58% win rate in 95 matches. In 122 of 299 matches the rating was 1.10 or higher (41%), in 114 it was below 0.90. In 253 matches with detailed stats: 55 4Ks and 9 aces. Best month by rating: July 2026 at 1.20. HirviHenri loses the most ELO from match 5 of the day (−96 ELO, win rate 36%). Things go best on Cache (+28 ELO, win rate 50%). Match no. 4 of the day goes best: 61% win rate, −79 ELO. Improved over the last three months: Win rate +7 pp, ELO +190. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 84.7, Headshots at 59%. Last 30 days: 124 matches, win rate 48%, net ELO −174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.