Hindentiu

Romania
On FACEIT since 2024 370 matches tracked 86 matches in 30 days
ELO ▼ 128
2,046
30-day peak: 2,344
Rank EU
#226,196
Romania #2,858 in Romania
Last updated:

How does Hindentiu play?

Rating 1.05 (from 320 matches) K/R 0.79 ADR 89.8 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 320 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 9%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.3
Zeus kills2 in 370 matches
Knife kills 4 in 370 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 51x 4K, 7 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 92%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
Headshots at 40%, ELO at 2,046
▼ Got worse
K/R −0.13, Rating −0.10, ADR −9.8

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOctNov

Best month: June 2026 with 0.99. Last 3 months: 0.76 (at the start 0.89). Just above the average (0.74).

Patterns

From the last 370 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −153 ELO
21 matches · 33% win rate
On Anubis −138 ELO
48 matches · 46% win rate
Between 12:00 and 18:00 −114 ELO, win rate 42%
On Tuesdays −205 ELO, win rate 36%

Hindentiu loses the most ELO on Cache: −153 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.56 · Dust 2
  3. Longest win streak: 9 wins in a row · Ancient
  4. Recorded match no. 250 · Dust 2
  5. Reached level 10 · Mirage

Maps in detail

from the last 370 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
54% better than 62%
0.81 better than 79%
92.9 better than 92%
1.09 better than 67%
57% of 513 duels better than 81%
30% of 40 situations better than 28%
Ancient80
45% better than 33%
0.78 better than 70%
89.3 better than 85%
1.02 right on the average
55% of 309 duels better than 73%
58% of 40 situations better than 92%
Mirage76
54% better than 59%
0.74 right on the average
86.2 better than 76%
1.01 better than 43%
47% of 405 duels better than 28%
36% of 33 situations better than 43%
Anubis48
46% better than 29%
0.83 better than 86%
91.6 better than 90%
1.12 better than 77%
52% of 214 duels better than 55%
29% of 28 situations better than 25%
Inferno28
54% better than 55%
0.81 better than 79%
90.9 better than 85%
1.05 right on the average
46% of 123 duels better than 18%
56% of 9 situations better than 81%
Cache21
33% better than 6%
0.70 better than 36%
79.2 better than 46%
0.87 better than 11%
42% of 78 duels better than 13%
25% of 12 situations better than 19%
Overpass10
40% -
0.93 -
99.5 -
-
-
-
Nuke7
71% -
0.76 -
82.8 -
0.93-
57% of 28 duels -
20% of 5 situations -
Vertigo3
100% -
1.03 -
115.9 -
1.55-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Hindentiu plays

Across 370 matches Hindentiu averages K/R 0.79 and ADR 89.8; the rating across the 320 rated matches is 1.05. Biggest strength: Utility damage per round at 6.6, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 40% headshots. The strongest map is Dust 2 with a 54% win rate in 97 matches. In 130 of 320 matches the rating was 1.10 or higher (41%), in 106 it was below 0.90. In 293 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: November 2026 at 1.20. Hindentiu loses the most ELO on Cache (−153 ELO, win rate 33%). Things go best on Ancient (+88 ELO, win rate 45%). Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.13, Rating −0.10, ADR −9.8. Unchanged in recent months: Headshots at 40%, ELO at 2,046. Last 30 days: 86 matches, win rate 47%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.