Hill8

Russia
On FACEIT since 2017 153 matches tracked 71 matches in 30 days
ELO ▲ 178
3,097
30-day peak: 3,097
Rank EU ▲ 2,261 places
#5,945
Russia #1,637 in Russia
30 days · prev. #8,206 · best #5,576
Last updated:

How does Hill8 play?

Rating 1.13 K/R 0.76 ADR 79.9 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 153 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 48%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.0
Knife kills 3 in 153 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 54%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 32x 4K, 6 aces in 153 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.1+1.3 · Ø 3.8 better than 83%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 63%−8 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +258
= Stayed the same
Headshots at 47%, Win rate at 56%
▼ Got worse
K/R −0.13, Rating −0.18, ADR −11.6, First kills −2 pp, Clutch 1v1 −5 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.74 (at the start 0.87). Just below the average (0.75).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
22 matches · 55% win rate
From match 5 of the day −16 ELO
22 matches · 36% win rate
On Tuesdays ±0 ELO, win rate 44%

Hill8 loses the most ELO on Anubis: −55 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.14 · Mirage
  4. Most kills in a match: 41 · Anubis

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient43
65% better than 80%
0.74 better than 41%
79.2 better than 34%
1.10 better than 63%
54% of 116 duels better than 60%
37% of 30 situations better than 44%
Mirage41
56% better than 56%
0.78 better than 60%
80.2 better than 40%
1.18 better than 82%
60% of 106 duels better than 87%
40% of 40 situations better than 54%
Dust 232
47% better than 21%
0.70 better than 24%
77.0 better than 25%
1.04 better than 39%
53% of 81 duels right on the average
46% of 24 situations better than 70%
Anubis22
55% better than 48%
0.83 better than 81%
83.3 better than 59%
1.23 better than 90%
45% of 58 duels better than 14%
30% of 23 situations better than 29%
Nuke10
40% -
0.75 -
81.0 -
1.10-
58% of 26 duels -
43% of 7 situations -
Cache3
67% -
0.76 -
78.0 -
1.12-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hill8 plays

Across 153 matches Hill8 averages K/R 0.76, ADR 79.9 and a rating of 1.13. Biggest strength: Deaths per round at just 63% (lower is better), better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Ancient with a 65% win rate in 43 matches. In 81 of 153 matches the rating was 1.10 or higher (53%), in 37 it was below 0.90. In 153 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: August 2026 at 1.29. Hill8 loses the most ELO on Anubis (−55 ELO, win rate 55%). Things go best on Ancient (+83 ELO, win rate 65%). Match no. 4 of the day goes best: 76% win rate, +56 ELO. Improved over the last three months: ELO +258. Got weaker: K/R −0.13, Rating −0.18, ADR −11.6, First kills −2 pp, Clutch 1v1 −5 pp. Unchanged in recent months: Headshots at 47%, Win rate at 56%. Last 30 days: 71 matches, win rate 56%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.