Hilariousz

Portugal
On FACEIT since 2016 112 matches tracked 39 matches in 30 days
ELO ▲ 72
2,454
30-day peak: 2,479
Rank EU
#65,524
Portugal #959 in Portugal
Last updated:

How does Hilariousz play?

Rating 1.27 (from 62 matches) K/R 0.85 ADR 92.6 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.55 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 62 matches
outstanding 1.80 and up 21% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 3.6
Knife kills 1 in 112 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 19x 4K, 4 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.32, ADR +10.5, Win rate +21 pp, ELO +280
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to May 2026.

Kills per round (K/R)

1.13
AprMayJunJulAugSepOctNov

Best month: November 2026 with 1.13. Last 3 months: 0.91 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −30 ELO
30 matches · 43% win rate
In match 3 of the day +25 ELO
21 matches · 48% win rate
On Fridays ±0 ELO, win rate 41%

Hilariousz loses the most ELO in match 2 of the day: −30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.82 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno
  4. Most kills in a match: 43 · Anubis

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 46%
0.88 better than 94%
93.8 better than 94%
1.31 better than 98%
54% of 129 duels better than 66%
40% of 15 situations better than 55%
Dust 224
67% better than 92%
0.79 better than 73%
89.8 better than 86%
1.16 better than 84%
56% of 75 duels better than 74%
33% of 6 situations better than 36%
Cache18
44% -
0.89 -
97.6 -
1.32-
64% of 45 duels -
50% of 6 situations -
Ancient11
55% -
0.83 -
88.0 -
1.35-
40% of 20 duels -
100% of 3 situations -
Inferno10
50% -
0.85 -
91.9 -
1.37-
73% of 11 duels -
100% of 1 situations -
Anubis7
57% -
0.87 -
91.7 -
1.21-
25% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hilariousz plays

Across 112 matches Hilariousz averages K/R 0.85 and ADR 92.6; the rating across the 62 rated matches is 1.27. Biggest strength: 3K rounds at 6.7%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 33 of 62 matches the rating was 1.10 or higher (53%), in 19 it was below 0.90. In 60 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: November 2026 at 1.71. Hilariousz loses the most ELO in match 2 of the day (−30 ELO, win rate 43%). Things go best on Mirage (+41 ELO, win rate 51%). Match no. 1 of the day goes best: 64% win rate, +36 ELO. Improved over the last three months: K/R +0.12, Rating +0.32, ADR +10.5, Win rate +21 pp, ELO +280. Got weaker: Headshots −3 pp. Last 30 days: 39 matches, win rate 64%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.