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Hig

Mexico
On FACEIT since 2020 155 matches tracked 20 matches in 30 days
ELO ▼ 26
2,506
30-day peak: 2,566
Rank NA ▼ 279 places
#1,676
Mexico #117 in Mexico
30 days · prev. #1,397 · best #1,291
Last updated:

How does Hig play?

Rating 0.86 (from 66 matches) K/R 0.63 ADR 70.4 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 7% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 40%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Strength
Last one alive

40% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 40%+18 pp · Ø 22% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.05).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.90−0.15 · Ø 1.05 better than 5%
Pistol kills per match 2.5 from the last 125
Knife kills 4 in 125 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (13.6%).

2K rounds 10.3%−3.3 pp · Ø 13.6% better than 1%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 7%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 3x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.85, ADR at 68.1
▼ Got worse
K/R −0.04, Headshots −6 pp, Win rate −18 pp, ELO −217

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOctNov

Best month: May 2026 with 0.65. Last 3 months: 0.60 (at the start 0.64). Well below the average (0.75).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −89 ELO
24 matches · 46% win rate
On Mirage −28 ELO
45 matches · 47% win rate
On Sundays +90 ELO, win rate 38%

Hig loses the most ELO on Ancient: −89 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.53 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
47% better than 28%
0.66 better than 13%
73.8 better than 14%
0.92 better than 13%
50% of 111 duels better than 40%
38% of 16 situations right on the average
Dust 227
56% better than 63%
0.59 better than 2%
65.9 better than 1%
0.86 better than 3%
36% of 94 duels better than 1%
23% of 13 situations better than 13%
Ancient24
46% better than 25%
0.69 better than 21%
75.7 better than 18%
0.96 better than 21%
50% of 107 duels better than 38%
53% of 17 situations better than 86%
Anubis15
53% right on the average
0.55 better than 1%
63.0 better than 1%
0.77 better than 1%
42% of 72 duels better than 7%
33% of 6 situations better than 35%
Nuke6
33% -
0.57 -
64.3 -
0.74-
35% of 26 duels -
25% of 4 situations -
Inferno5
40% -
0.64 -
73.6 -
0.92-
38% of 21 duels -
80% of 5 situations -
Cache3
0% -
0.48 -
60.7 -
0.71-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Hig plays

Across 155 matches Hig averages K/R 0.63 and ADR 70.4; the rating across the 66 rated matches is 0.86. Most room to improve: Rating at 0.86, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 56% win rate in 27 matches. In 17 of 104 matches the rating was 1.10 or higher (16%), in 58 it was below 0.90. In 35 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. Hig loses the most ELO on Ancient (−89 ELO, win rate 46%). Things go best on Dust 2 (+121 ELO, win rate 56%). Got weaker: K/R −0.04, Headshots −6 pp, Win rate −18 pp, ELO −217. Unchanged in recent months: Rating at 0.85, ADR at 68.1. Last 30 days: 20 matches, win rate 35%, net ELO −401.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.