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Hidoa

Dominica
On FACEIT since 2016 524 matches tracked 151 matches in 30 days
Last updated:

How does Hidoa play?

Rating 1.19 K/R 0.85 ADR 91.1 from 524 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 136 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (436 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 3.4 from the last 136
Knife kills 1 in 136 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 80%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.8+0.4 · Ø 2.4 better than 84%
4Ks and aces 121x 4K, 17 aces in 436 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +252
= Stayed the same
K/R at 0.85, Rating at 1.19, ADR at 91.2, Win rate at 52%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months unchanged at 0.85. Clearly above the average (0.75).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
44 matches · 50% win rate
On Mirage −118 ELO
53 matches · 42% win rate
On Wednesdays −115 ELO, win rate 31%

Hidoa loses the most ELO on Dust 2: −120 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.94 · Anubis

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
42% better than 10%
0.72 better than 34%
81.6 better than 49%
0.97 better than 22%
50% of 235 duels better than 37%
56% of 18 situations better than 91%
Dust 244
50% better than 35%
0.76 better than 53%
82.9 better than 55%
1.07 better than 52%
50% of 189 duels better than 37%
34% of 35 situations better than 39%
Anubis22
55% better than 52%
0.82 better than 79%
86.9 better than 76%
1.13 better than 74%
59% of 87 duels better than 84%
33% of 12 situations better than 37%
Cache9
67% -
0.80 -
87.4 -
1.12-
62% of 39 duels -
0% of 2 situations -
Nuke5
40% -
0.79 -
74.9 -
1.12-
33% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hidoa plays

Across 524 matches Hidoa averages K/R 0.85, ADR 91.1 and a rating of 1.19. Biggest strength: 3K rounds at 5.8%, better than 92% of level 10 · 2,750-2,999 ELO players. Averages 18.9 kills per match with 53% headshots. The strongest map is Anubis with a 55% win rate in 22 matches. In 51 of 136 matches the rating was 1.10 or higher (38%), in 51 it was below 0.90. In 436 matches with detailed stats: 121 4Ks and 17 aces. Best month by rating: September 2026 at 1.31. Hidoa loses the most ELO on Dust 2 (−120 ELO, win rate 50%). Things go best on Anubis (+136 ELO, win rate 55%). Improved over the last three months: ELO +252. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.19, ADR at 91.2, Win rate at 52%. Last 30 days: 151 matches, win rate 50%, net ELO −279.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.