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HiddeH

Netherlands
On FACEIT since 2017 158 matches tracked 57 matches in 30 days
ELO ▲ 82
2,816
30-day peak: 3,057
Rank EU ▼ 11,385 places
#18,698
Netherlands #106 in Netherlands
30 days · prev. #7,313 · best #6,490
Last updated:

How does HiddeH play?

Rating 0.93 K/R 0.63 ADR 68.3 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.94−0.11 · Ø 1.05 better than 11%
Pistol kills per match 2.1
Knife kills 1 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 7%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 2%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 9x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +8 pp, ELO +339
= Stayed the same
K/R at 0.63, Rating at 0.92, ADR at 68.7, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: June 2026 with 0.70. Last 3 months unchanged at 0.63. Well below the average (0.75).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −163 ELO
23 matches · 48% win rate
On Ancient −111 ELO
37 matches · 54% win rate
Between 12:00 and 18:00 −212 ELO, win rate 54%

HiddeH loses the most ELO in match 4 of the day: −163 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 1.91 · Ancient
  3. Longest win streak: 9 wins in a row · Ancient
  4. Most kills in a match: 32 · Inferno

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
54% better than 51%
0.63 better than 4%
66.1 better than 1%
0.93 better than 13%
46% of 114 duels better than 18%
50% of 22 situations better than 78%
Anubis27
67% better than 87%
0.63 better than 5%
67.5 better than 2%
0.94 better than 15%
34% of 83 duels better than 1%
41% of 17 situations better than 56%
Nuke24
79% better than 98%
0.67 better than 12%
70.4 better than 6%
1.00 better than 25%
42% of 91 duels better than 6%
53% of 17 situations better than 81%
Cache21
52% better than 35%
0.61 better than 2%
68.7 better than 2%
0.88 better than 4%
42% of 73 duels better than 4%
75% of 8 situations better than 98%
Inferno19
47% better than 17%
0.62 better than 1%
68.1 better than 1%
0.89 better than 1%
51% of 65 duels better than 27%
33% of 12 situations better than 35%
Mirage18
56% better than 62%
0.64 better than 7%
72.6 better than 11%
0.93 better than 12%
47% of 66 duels better than 21%
36% of 14 situations better than 42%
Dust 26
67% -
0.55 -
67.8 -
0.84-
31% of 16 duels -
17% of 6 situations -
Vertigo3
33% -
0.57 -
60.9 -
0.89-
40% of 20 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HiddeH plays

Across 158 matches HiddeH averages K/R 0.63, ADR 68.3 and a rating of 0.93. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 68.3, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 13.5 kills per match with 52% headshots. The strongest map is Nuke with a 79% win rate in 24 matches. In 45 of 158 matches the rating was 1.10 or higher (28%), in 79 it was below 0.90. In 126 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. HiddeH loses the most ELO in match 4 of the day (−163 ELO, win rate 48%). Things go best on Nuke (+106 ELO, win rate 79%). Match no. 2 of the day goes best: 70% win rate, +38 ELO. Improved over the last three months: Win rate +8 pp, ELO +339. Unchanged in recent months: K/R at 0.63, Rating at 0.92, ADR at 68.7, Headshots at 52%. Last 30 days: 57 matches, win rate 63%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.