Hggg

Russia
On FACEIT since 2026 158 matches tracked 117 matches in 30 days
ELO ▲ 14
2,319
30-day peak: 2,464
Rank EU
#100,880
Russia #28,659 in Russia
Last updated:

How does Hggg play?

Rating 1.01 K/R 0.71 ADR 77.8 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 72%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.05+0.02 · Ø 1.03 better than 51%
Pistol kills per match 3.0
Zeus kills2 in 158 matches
Knife kills 3 in 158 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 9x 4K, 3 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 45%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 77.4, ELO at 2,319
▼ Got worse
Headshots −5 pp, Win rate −15 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −101 ELO
23 matches · 61% win rate
In match 3 of the day −68 ELO
30 matches · 43% win rate
On Sundays −65 ELO, win rate 44%

Hggg loses the most ELO on Nuke: −101 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 30 · Ancient
  3. Highest rating in a match: 1.94 · Cache
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
67% better than 91%
0.73 better than 40%
79.4 better than 37%
1.07 better than 62%
53% of 114 duels better than 57%
26% of 23 situations better than 22%
Anubis28
57% better than 65%
0.68 better than 19%
76.2 better than 21%
0.95 better than 21%
53% of 93 duels better than 56%
25% of 24 situations better than 19%
Inferno26
50% better than 33%
0.68 better than 17%
77.2 better than 24%
0.98 better than 21%
53% of 97 duels right on the average
20% of 15 situations better than 12%
Nuke23
61% better than 72%
0.75 better than 47%
84.0 better than 59%
1.06 right on the average
47% of 97 duels better than 23%
39% of 18 situations better than 53%
Mirage20
50% better than 42%
0.68 better than 19%
75.2 better than 19%
0.99 better than 31%
40% of 58 duels better than 3%
47% of 19 situations better than 74%
Dust 216
25% better than 1%
0.62 better than 4%
67.8 better than 3%
0.88 better than 5%
25% of 51 duels better than 1%
14% of 7 situations better than 4%
Cache15
60% better than 63%
0.80 better than 77%
82.9 better than 63%
1.16 better than 86%
61% of 57 duels better than 93%
60% of 10 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How Hggg plays

Across 158 matches Hggg averages K/R 0.71, ADR 77.8 and a rating of 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 61 of 158 matches the rating was 1.10 or higher (39%), in 62 it was below 0.90. In 137 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. Hggg loses the most ELO on Nuke (−101 ELO, win rate 61%). Things go best on Ancient (+39 ELO, win rate 67%). Match no. 2 of the day goes best: 72% win rate, −1 ELO. Got weaker: Headshots −5 pp, Win rate −15 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 77.4, ELO at 2,319. Last 30 days: 117 matches, win rate 52%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.