Hesooyam

Serbia
On FACEIT since 2020 131 matches tracked 59 matches in 30 days
ELO ▲ 15
2,045
30-day peak: 2,075
Rank EU
#226,169
Serbia #2,200 in Serbia
Last updated:

How does Hesooyam play?

Rating 0.99 K/R 0.72 ADR 76.0 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 3.2
Knife kills 7 in 131 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 17x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 13%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 64%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.72, ADR at 76.2, ELO at 2,045
▼ Got worse
Headshots −4 pp, Win rate −7 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
29 matches · 45% win rate
On Dust 2 −14 ELO
49 matches · 51% win rate
Between 12:00 and 18:00 −100 ELO, win rate 38%

Hesooyam loses the most ELO on Mirage: −51 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 34 · Anubis
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 1.81 · Mirage
  5. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
51% better than 47%
0.72 better than 42%
76.3 better than 28%
0.99 better than 36%
47% of 210 duels better than 29%
50% of 24 situations better than 81%
Mirage29
45% better than 27%
0.78 better than 70%
82.9 better than 63%
1.07 better than 65%
53% of 110 duels better than 62%
20% of 15 situations better than 9%
Anubis15
53% better than 57%
0.66 better than 13%
71.0 better than 7%
0.93 better than 16%
48% of 62 duels better than 32%
30% of 10 situations better than 30%
Ancient14
36% -
0.67 -
70.1 -
0.90-
48% of 50 duels -
33% of 12 situations -
Inferno12
58% -
0.65 -
73.5 -
0.93-
44% of 48 duels -
33% of 3 situations -
Cache5
20% -
0.72 -
68.9 -
0.98-
56% of 18 duels -
43% of 7 situations -
Nuke5
20% -
0.81 -
79.8 -
1.15-
73% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hesooyam plays

Across 131 matches Hesooyam averages K/R 0.72, ADR 76.0 and a rating of 0.99. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 43% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 45 of 131 matches the rating was 1.10 or higher (34%), in 51 it was below 0.90. In 110 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. Hesooyam loses the most ELO on Mirage (−51 ELO, win rate 45%). Things go best from match 5 of the day (+25 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +25 ELO. Improved over the last three months: Rating +0.07. Got weaker: Headshots −4 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.72, ADR at 76.2, ELO at 2,045. Last 30 days: 59 matches, win rate 41%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.