Hesbrgrking

Finland
On FACEIT since 2017 293 matches tracked 79 matches in 30 days
Last updated:

How does Hesbrgrking play?

Rating 1.09 (from 259 matches) K/R 0.78 ADR 82.3 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 259 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 78%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.09+0.05 · Ø 1.04 better than 62%
Pistol kills per match 2.7
Knife kills 8 in 293 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 44%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 66%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 52x 4K, 7 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 72%+1 pp · Ø 71% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +334
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 81.0
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −155 ELO
29 matches · 34% win rate
On Mirage −117 ELO
99 matches · 60% win rate
On Wednesdays +136 ELO, win rate 44%

Hesbrgrking loses the most ELO on Ancient: −155 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.27 · Anubis
  3. Longest win streak: 9 wins in a row · Ancient
  4. Most kills in a match: 39 · Vertigo

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
60% better than 80%
0.82 better than 80%
85.7 better than 71%
1.14 better than 78%
49% of 388 duels better than 35%
42% of 52 situations better than 63%
Dust 251
49% better than 37%
0.73 better than 43%
78.8 better than 38%
1.04 better than 48%
50% of 256 duels better than 40%
44% of 32 situations better than 65%
Nuke41
49% better than 27%
0.77 better than 56%
80.6 better than 47%
1.08 better than 58%
43% of 128 duels better than 15%
25% of 20 situations better than 16%
Ancient29
34% better than 5%
0.71 better than 31%
77.4 better than 28%
0.97 better than 26%
43% of 120 duels better than 11%
43% of 14 situations better than 63%
Cache29
48% -
0.81 -
86.0 -
1.15-
49% of 125 duels -
67% of 15 situations -
Anubis28
57% better than 66%
0.78 better than 66%
80.2 better than 45%
1.07 better than 59%
48% of 143 duels better than 27%
48% of 23 situations better than 72%
Inferno10
60% -
0.82 -
87.1 -
1.12-
50% of 48 duels -
50% of 4 situations -
Vertigo4
75% -
0.81 -
83.3 -
1.10-
45% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hesbrgrking plays

Across 293 matches Hesbrgrking averages K/R 0.78 and ADR 82.3; the rating across the 259 rated matches is 1.09. Most room to improve: Opening duels won at 47%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 129 of 259 matches the rating was 1.10 or higher (50%), in 82 it was below 0.90. In 213 matches with detailed stats: 52 4Ks and 7 aces. Best month by rating: April 2026 at 1.56. Hesbrgrking loses the most ELO on Ancient (−155 ELO, win rate 34%). Things go best in match 4 of the day (+138 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +138 ELO. Improved over the last three months: Win rate +3 pp, ELO +334. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 81.0. Last 30 days: 79 matches, win rate 43%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.