HerzogiNNN

Egypt
On FACEIT since 2020 260 matches tracked 32 matches in 30 days
Last updated:

How does HerzogiNNN play?

Rating 1.02 K/R 0.75 ADR 82.3 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 260 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 0.99−0.05 · Ø 1.04 better than 31%
Pistol kills per match 3.3
Knife kills 5 in 260 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 54%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 35x 4K, 7 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 39%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 82.8, Win rate at 51%, ELO at 2,261
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
69 matches · 49% win rate
On Inferno −26 ELO
30 matches · 50% win rate
On Tuesdays −30 ELO, win rate 39%

HerzogiNNN loses the most ELO on Dust 2: −27 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.15 · Mirage
  3. Most kills in a match: 39 · Dust 2
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
49% better than 38%
0.75 better than 55%
83.2 better than 62%
1.02 better than 45%
47% of 352 duels better than 26%
27% of 22 situations better than 22%
Mirage51
57% better than 69%
0.78 better than 68%
85.6 better than 73%
1.06 better than 59%
55% of 307 duels better than 70%
54% of 24 situations better than 89%
Ancient50
48% better than 37%
0.71 better than 31%
78.1 better than 31%
0.97 better than 26%
42% of 295 duels better than 7%
43% of 23 situations better than 63%
Anubis45
47% better than 34%
0.77 better than 64%
85.7 better than 73%
1.06 better than 58%
51% of 237 duels better than 48%
30% of 20 situations better than 31%
Inferno30
50% better than 35%
0.75 better than 46%
80.3 better than 36%
1.04 better than 38%
49% of 177 duels better than 29%
44% of 9 situations better than 66%
Cache14
57% -
0.69 -
73.8 -
0.97-
45% of 62 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HerzogiNNN plays

Across 260 matches HerzogiNNN averages K/R 0.75, ADR 82.3 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 51 matches. In 103 of 260 matches the rating was 1.10 or higher (40%), in 98 it was below 0.90. In 206 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: October 2026 at 1.05. HerzogiNNN loses the most ELO on Dust 2 (−27 ELO, win rate 49%). Things go best on Anubis (+110 ELO, win rate 47%). Match no. 1 of the day goes best: 56% win rate, +96 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 82.8, Win rate at 51%, ELO at 2,261. Last 30 days: 32 matches, win rate 59%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.