Hercules66

Isle of Man
On FACEIT since 2026 105 matches tracked 36 matches in 30 days
Last updated:

How does Hercules66 play?

Rating 1.24 (from 84 matches) K/R 0.88 ADR 95.7 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 84 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. More damage per round than the level 6 average.
Multi-killsEntryDamage
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 6

Compared with 1,186 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+4 pp · Ø 49% better than 77%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 59%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (0.98).

Headshot rate 50%+5 pp · Ø 45% better than 78%
AWP share of kills 13%+3 pp · Ø 10% better than 64%
K/D 1.26+0.28 · Ø 0.98 better than 99%
Pistol kills per match 3.5
Knife kills 1 in 105 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.2).

2K rounds 17.3%+4.5 pp · Ø 12.8% better than 99%
3K rounds 5.2%+1.4 pp · Ø 3.8% better than 92%
MVPs per match 3.2+1.0 · Ø 2.2 better than 99%
4Ks and aces 22x 4K, 2 aces in 53 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 76%
Enemies flashed per round 0.34+0.09 · Ø 0.25 better than 75%
Deaths per round 70%−3 pp · Ø 73% better than 84%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, ADR at 95.6, Headshots at 49%, ELO at 1,356
▼ Got worse
Rating −0.08, Win rate −16 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.88 (at the start 0.89). Well above the average (0.71).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
32 matches · 44% win rate

Hercules66 loses the most ELO on Anubis: −22 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 2.84 · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis32
44% better than 24%
0.99 better than 99%
105.8 better than 99%
1.40 better than 99%
57% of 169 duels better than 88%
40% of 25 situations better than 55%
Ancient20
50% right on the average
0.91 better than 99%
98.3 better than 99%
1.22 better than 99%
49% of 124 duels right on the average
38% of 13 situations better than 54%
Mirage18
61% better than 86%
0.77 better than 75%
83.7 better than 75%
1.15-
56% of 54 duels better than 83%
50% of 12 situations better than 81%
Inferno16
69% better than 94%
0.94 better than 98%
103.7 better than 99%
1.36-
55% of 71 duels better than 74%
50% of 8 situations better than 82%
Dust 210
20% -
0.70 -
77.1 -
0.86-
47% of 43 duels -
25% of 4 situations -
Nuke5
40% -
0.64 -
71.8 -
0.82-
13% of 15 duels -
0% of 1 situations -
Cache4
100% -
0.83 -
88.3 -
1.21-
69% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hercules66 plays

Across 105 matches Hercules66 averages K/R 0.88 and ADR 95.7; the rating across the 84 rated matches is 1.24. Biggest strength: Rating at 1.24, better than 99% of level 6 players. Averages 19.6 kills per match with 50% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 54 of 84 matches the rating was 1.10 or higher (64%), in 16 it was below 0.90. In 53 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: June 2026 at 1.40. Hercules66 loses the most ELO on Anubis (−22 ELO, win rate 44%). Match no. 1 of the day goes best: 56% win rate, −22 ELO. Got weaker: Rating −0.08, Win rate −16 pp. Unchanged in recent months: K/R at 0.88, ADR at 95.6, Headshots at 49%, ELO at 1,356. Last 30 days: 36 matches, win rate 39%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.