Henry-Lee
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 1,219 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness11% of 1v2s won and so well below the average (21%).
Weapons and aim
Average58% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 0.94 (at the start 1.09). Clearly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 79.9. Last 3 months: 79.3 (at the start 79.2). Just below the average (79.8).
Share of headshot kills
Best month: September 2026 with 64%. Last 3 months: 58% (at the start 60%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 45% (at the start 58%). Clearly below the average (50%).
Best month: October 2026 with 1,639.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 29%.
Patterns
From the last 99 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Henry-Lee loses the most ELO in match 1 of the day: −43 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 1.92 · Mirage
Maps in detail
from the last 99 matchesCompared with players on the same level who have at least 15 matches on the map.
How Henry-Lee plays
Across 99 matches Henry-Lee averages K/R 0.70, ADR 79.3 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 95% of level 8 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 8 players. Averages 14.7 kills per match with 58% headshots. The strongest map is Dust 2 with a 52% win rate in 21 matches. In 37 of 99 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. Henry-Lee loses the most ELO in match 1 of the day (−43 ELO, win rate 38%). Things go best on Dust 2 (+76 ELO, win rate 52%). From match no. 5 of the day on, things go best: 65% win rate. Got weaker: K/R −0.05, Rating −0.15, Headshots −2 pp, Win rate −13 pp. Unchanged in recent months: ADR at 79.3. Last 30 days: 35 matches, win rate 43%, net ELO +8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.