HenLE-

Netherlands
On FACEIT since 2016 99 matches tracked 48 matches in 30 days
ELO ▲ 15
2,530
30-day peak: 2,530
Rank SEA ▼ 117 places
#1,041
Netherlands #2 in Netherlands
30 days · prev. #924 · best #913
Last updated:

How does HenLE- play?

Rating 1.15 (from 49 matches) K/R 0.75 ADR 81.7 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 49 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 35% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 3.2
Knife kills 1 in 99 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 36%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 15x 4K, 3 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 66%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, ADR +12.0, Win rate +9 pp, ELO +159
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.82 (at the start 0.67). Clearly above the average (0.74).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
47 matches · 55% win rate
Between 12:00 and 18:00 −76 ELO, win rate 46%

HenLE- loses the most ELO on Mirage: −76 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Highest rating in a match: 1.86 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
55% better than 61%
0.75 right on the average
81.3 right on the average
1.12 better than 73%
51% of 84 duels better than 46%
13% of 8 situations better than 3%
Anubis15
53% right on the average
0.73 better than 41%
83.8 better than 62%
1.08-
51% of 37 duels better than 43%
50% of 4 situations better than 80%
Dust 215
60% better than 77%
0.81 better than 77%
83.9 better than 64%
1.32-
56% of 41 duels better than 74%
43% of 7 situations better than 64%
Inferno11
45% -
0.73 -
78.8 -
1.15-
44% of 39 duels -
38% of 13 situations -
Ancient5
40% -
0.68 -
84.5 -
1.13-
56% of 9 duels -
-
Cache3
0% -
0.75 -
89.1 -
1.11-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HenLE- plays

Across 99 matches HenLE- averages K/R 0.75 and ADR 81.7; the rating across the 49 rated matches is 1.15. Biggest strength: 3K rounds at 5.7%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 25 of 49 matches the rating was 1.10 or higher (51%), in 7 it was below 0.90. In 49 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: October 2026 at 1.16. HenLE- loses the most ELO on Mirage (−76 ELO, win rate 55%). Improved over the last three months: K/R +0.15, ADR +12.0, Win rate +9 pp, ELO +159. Got weaker: Headshots −2 pp. Last 30 days: 48 matches, win rate 58%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.