Helyix

Italy
124 matches tracked 17 matches in 30 days
Last updated:

How does Helyix play?

Rating 1.06 K/R 0.77 ADR 81.3 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 124 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 51%+1 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 23%
Clutch 1v2 won 31%+8 pp · Ø 23% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (45%).

Headshot rate 58%+13 pp · Ø 45% better than 97%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.03+0.03 · Ø 1.00 better than 71%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 67%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 93%
MVPs per match 2.5+0.3 · Ø 2.2 better than 86%
4Ks and aces 24x 4K, 4 aces in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.26).

Utility hit rate 31%−4 pp · Ø 35% better than 27%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 12%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 8%
Deaths per round 75%+3 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 6 average
Whether Helyix is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
44 matches · 43% win rate
On Dust 2 −52 ELO
20 matches · 70% win rate
On Thursdays −76 ELO, win rate 25%

Helyix loses the most ELO on Mirage: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.15 · Ancient
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
43% better than 24%
0.77 better than 75%
81.2 better than 63%
1.06 better than 74%
50% of 232 duels right on the average
17% of 18 situations better than 6%
Dust 220
70% better than 98%
0.75 better than 71%
78.7 better than 52%
1.03 better than 66%
47% of 89 duels better than 35%
30% of 10 situations better than 30%
Anubis19
58% better than 75%
0.78 better than 78%
82.4 better than 64%
1.08 better than 77%
45% of 99 duels better than 23%
50% of 16 situations better than 80%
Ancient16
44% better than 30%
0.82 better than 91%
87.4 better than 91%
1.10 better than 88%
58% of 74 duels better than 87%
50% of 10 situations better than 80%
Inferno9
56% -
0.74 -
76.6 -
1.02-
41% of 27 duels -
20% of 5 situations -
Cache8
50% -
0.71 -
76.5 -
0.96-
62% of 34 duels -
20% of 5 situations -
Nuke7
43% -
0.83 -
83.9 -
1.11-
57% of 53 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Helyix plays

Across 124 matches Helyix averages K/R 0.77, ADR 81.3 and a rating of 1.06. Biggest strength: Headshot rate at 58%, better than 97% of level 6 players. Most room to improve: Utility damage per round at 2.2, better than only 12% of level 6 players. Averages 17.1 kills per match with 58% headshots. The strongest map is Dust 2 with a 70% win rate in 20 matches. In 47 of 124 matches the rating was 1.10 or higher (38%), in 44 it was below 0.90. In 124 matches with detailed stats: 24 4Ks and 4 aces. Helyix loses the most ELO on Mirage (−60 ELO, win rate 43%). Things go best in match 3 of the day (+1 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +1 ELO. Last 30 days: 17 matches, win rate 47%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.