HelmPapy

Switzerland
On FACEIT since 2025 127 matches tracked 39 matches in 30 days
ELO ▲ 109
2,491
30-day peak: 2,491
Rank EU
#56,227
Switzerland #459 in Switzerland
Last updated:

How does HelmPapy play?

Rating 1.11 K/R 0.78 ADR 84.1 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 127 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 16%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 14%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.12+0.08 · Ø 1.04 better than 75%
Pistol kills per match 3.1
Knife kills 2 in 127 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 69%
MVPs per match 2.8+0.4 · Ø 2.4 better than 88%
4Ks and aces 19x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 74%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +323
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.23, ADR −10.0, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.75 (at the start 0.89). Just above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −146 ELO
27 matches · 44% win rate
Between 18:00 and 24:00 −94 ELO, win rate 43%
On Tuesdays −93 ELO, win rate 43%

HelmPapy loses the most ELO from match 5 of the day: −146 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Cache
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 44 · Nuke

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
58% better than 73%
0.74 right on the average
81.6 better than 52%
1.06 better than 56%
49% of 189 duels better than 37%
14% of 21 situations better than 5%
Anubis17
59% better than 74%
0.91 better than 97%
92.7 better than 93%
1.31 better than 98%
58% of 81 duels better than 83%
20% of 10 situations better than 12%
Inferno17
53% better than 46%
0.77 right on the average
85.5 better than 58%
1.07 better than 43%
56% of 64 duels better than 63%
38% of 8 situations better than 47%
Cache16
50% -
0.73 -
80.3 -
1.02-
55% of 73 duels -
43% of 7 situations -
Mirage12
33% -
0.76 -
83.0 -
1.10-
55% of 55 duels -
40% of 10 situations -
Nuke12
75% -
0.94 -
95.3 -
1.34-
59% of 63 duels -
44% of 9 situations -
Ancient10
70% -
0.59 -
69.4 -
0.86-
46% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HelmPapy plays

Across 127 matches HelmPapy averages K/R 0.78, ADR 84.1 and a rating of 1.11. Biggest strength: Rating at 1.11, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 43% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 57 of 127 matches the rating was 1.10 or higher (45%), in 37 it was below 0.90. In 93 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.31. HelmPapy loses the most ELO from match 5 of the day (−146 ELO, win rate 44%). Things go best in match 2 of the day (+56 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +56 ELO. Improved over the last three months: Headshots +2 pp, ELO +323. Got weaker: K/R −0.14, Rating −0.23, ADR −10.0, Win rate −11 pp. Last 30 days: 39 matches, win rate 56%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.