HellkNighT

Denmark
On FACEIT since 2015 90 matches tracked 27 matches in 30 days
Last updated:

How does HellkNighT play?

Rating 0.96 K/R 0.70 ADR 78.5 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 90 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

9.5 utility damage per round and so well above the average (4.3).

Utility hit rate 51%+16 pp · Ø 35% better than 99%
Utility damage per round 9.5+5.2 · Ø 4.3 better than 99%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 9%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +67
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 78.8, Headshots at 50%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −8 ELO
22 matches · 45% win rate

HellkNighT loses the most ELO in match 3 of the day: −8 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.08 · Vertigo

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno35
69% better than 91%
0.68 better than 21%
80.1 better than 44%
0.96 better than 21%
43% of 191 duels better than 8%
44% of 16 situations better than 60%
Nuke17
47% better than 29%
0.70 better than 26%
75.6 better than 27%
0.94 better than 18%
43% of 81 duels better than 10%
27% of 11 situations better than 24%
Dust 212
33% -
0.71 -
80.1 -
0.91-
43% of 65 duels -
0% of 6 situations -
Cache9
56% -
0.64 -
71.8 -
0.88-
42% of 59 duels -
25% of 4 situations -
Vertigo7
71% -
0.77 -
83.9 -
1.15-
52% of 25 duels -
75% of 4 situations -
Overpass6
67% -
0.83 -
85.0 -
1.18-
65% of 37 duels -
33% of 3 situations -
Mirage3
0% -
0.68 -
74.3 -
0.87-
50% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How HellkNighT plays

Across 90 matches HellkNighT averages K/R 0.70, ADR 78.5 and a rating of 0.96. Biggest strength: Utility hit rate at 51%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Inferno with a 69% win rate in 35 matches. In 28 of 90 matches the rating was 1.10 or higher (31%), in 43 it was below 0.90. In 66 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.04. HellkNighT loses the most ELO in match 3 of the day (−8 ELO, win rate 45%). Things go best on Inferno (+16 ELO, win rate 69%). Match no. 2 of the day goes best: 67% win rate, −6 ELO. Improved over the last three months: ELO +67. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 78.8, Headshots at 50%. Last 30 days: 27 matches, win rate 37%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.