HelkY

USA
On FACEIT since 2019 189 matches tracked 114 matches in 30 days
ELO ▲ 152
2,305
30-day peak: 2,305
Rank NA ▲ 418 places
#3,244
USA #1,748 in USA
30 days · prev. #3,662 · best #3,221
Last updated:

How does HelkY play?

Rating 1.14 K/R 0.81 ADR 87.1 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 189 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 6% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 75%
K/D 1.16+0.12 · Ø 1.04 better than 82%
Pistol kills per match 3.8
Knife kills 3 in 189 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 36x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, ELO +103
= Stayed the same
K/R at 0.82, ADR at 87.4, Headshots at 51%
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: May 2026 with 1.02. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −44 ELO
25 matches · 56% win rate
In match 2 of the day −31 ELO
40 matches · 35% win rate
Between 18:00 and 24:00 −19 ELO, win rate 33%

HelkY loses the most ELO on Inferno: −44 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.40 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke
  4. Most kills in a match: 47 · Nuke

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
50% better than 42%
0.77 better than 60%
82.9 better than 57%
1.11 better than 71%
57% of 228 duels better than 81%
36% of 42 situations better than 45%
Dust 248
54% better than 58%
0.80 better than 75%
88.0 better than 79%
1.13 better than 76%
54% of 216 duels better than 64%
31% of 32 situations better than 28%
Anubis29
31% better than 3%
0.79 better than 71%
81.8 better than 52%
1.12 better than 73%
51% of 136 duels better than 46%
48% of 27 situations better than 75%
Inferno25
56% right on the average
0.88 better than 90%
97.6 better than 96%
1.23 better than 88%
59% of 122 duels better than 78%
56% of 16 situations better than 87%
Cache16
50% better than 32%
0.91 better than 96%
93.1 better than 92%
1.27 better than 93%
64% of 77 duels better than 91%
41% of 17 situations better than 58%
Nuke13
46% -
0.86 -
88.8 -
1.17-
53% of 81 duels -
29% of 17 situations -
Ancient4
25% -
0.57 -
69.8 -
0.80-
32% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HelkY plays

Across 189 matches HelkY averages K/R 0.81, ADR 87.1 and a rating of 1.14. Biggest strength: 3K rounds at 5.6%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 50% headshots. The strongest map is Inferno with a 56% win rate in 25 matches. In 102 of 189 matches the rating was 1.10 or higher (54%), in 39 it was below 0.90. In 145 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: May 2026 at 1.39. HelkY loses the most ELO on Inferno (−44 ELO, win rate 56%). Things go best from match 5 of the day (+127 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +127 ELO. Improved over the last three months: Rating +0.05, ELO +103. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.82, ADR at 87.4, Headshots at 51%. Last 30 days: 114 matches, win rate 46%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.