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Helios0

Turkey
On FACEIT since 2015 168 matches tracked 40 matches in 30 days
Last updated:

How does Helios0 play?

Rating 0.87 (from 118 matches) K/R 0.61 ADR 69.6 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 38%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Level 7

Compared with 1,560 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 46%−4 pp · Ø 50% better than 19%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (47%).

Headshot rate 66%+19 pp · Ø 47% better than 99%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.87−0.13 · Ø 1.00 better than 9%
Pistol kills per match 2.2
Knife kills 1 in 168 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.1%).

2K rounds 10.9%−2.2 pp · Ø 13.1% better than 7%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 13%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 9x 4K, 0 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 92%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 17%
Deaths per round 71%−2 pp · Ø 73% better than 69%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.61, Rating at 0.88, ADR at 70.2
▼ Got worse
Win rate −10 pp, ELO −67

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOctNov

Best month: October 2026 with 0.65. Last 3 months unchanged at 0.61. Well below the average (0.72).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −60 ELO
43 matches · 33% win rate
On Dust 2 −25 ELO
58 matches · 41% win rate
On Fridays −22 ELO, win rate 33%

Helios0 loses the most ELO in match 2 of the day: −60 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 2.26 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
41% better than 19%
0.60 better than 6%
68.9 better than 7%
0.84 better than 6%
45% of 128 duels better than 24%
18% of 22 situations better than 5%
Ancient39
46% better than 34%
0.62 better than 9%
70.4 better than 9%
0.86 better than 12%
44% of 102 duels better than 22%
35% of 23 situations better than 46%
Anubis39
59% better than 74%
0.63 better than 11%
69.7 better than 7%
0.93 better than 26%
47% of 87 duels better than 34%
55% of 29 situations better than 85%
Inferno22
41% better than 22%
0.61 better than 11%
69.7 better than 12%
0.87-
56% of 34 duels better than 78%
25% of 4 situations better than 19%
Mirage10
30% -
0.60 -
69.3 -
0.87-
43% of 30 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Helios0 plays

Across 168 matches Helios0 averages K/R 0.61 and ADR 69.6; the rating across the 118 rated matches is 0.87. Biggest strength: Headshot rate at 66%, better than 99% of level 7 players. Most room to improve: Rating at 0.87, better than only 5% of level 7 players. Averages 13.4 kills per match with 66% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 22 of 118 matches the rating was 1.10 or higher (19%), in 66 it was below 0.90. In 118 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 0.92. Helios0 loses the most ELO in match 2 of the day (−60 ELO, win rate 33%). Things go best in match 4 of the day (+30 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −10 pp, ELO −67. Unchanged in recent months: K/R at 0.61, Rating at 0.88, ADR at 70.2. Last 30 days: 40 matches, win rate 40%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.