HelderMoyaK

Brazil
176 matches tracked 27 matches in 30 days
ELO ▲ 189
2,275
30-day peak: 2,275
Rank SA ▲ 2,254 places
#2,535 #2,071 in BR
30 days · before #4,789 · best #2,465
Last updated:

How does HelderMoyaK play?

Rating 1.10 (from 105 matches) K/R 0.76 ADR 80.4 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 105 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 9%−2 pp better than 50%
K/D 1.09+0.05 better than 67%
Pistol kills per match 2.7
Knife kills 2 in 176 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+0.9 pp better than 70%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.40.0 level
4Ks and aces 19x 4K, 1 ace in 99 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 5.8+1.7 better than 85%
Enemies flashed per round 0.55+0.25 better than 95%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +4.3
= Stayed the same
ELO at 2,275
▼ Got worse
Headshots −4 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.73).

Patterns

From the last 176 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −36 ELO
40 matches · 43% wins
On Ancient −33 ELO
41 matches · 54% wins
On Sundays −24 ELO, win rate 33%

HelderMoyaK loses the most ELO on Anubis: −36 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Ancient
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
54% better than 53%
0.77 better than 63%
82.4 better than 55%
1.14 better than 83%
57% of 102 duels better than 79%
39% of 28 situations better than 52%
Anubis40
43% better than 19%
0.71 better than 33%
75.5 better than 19%
1.00 better than 35%
54% of 97 duels better than 61%
43% of 37 situations better than 62%
Dust 231
45% better than 25%
0.76 better than 58%
78.3 better than 35%
1.08 better than 63%
42% of 90 duels better than 9%
32% of 22 situations better than 32%
Inferno30
33% better than 4%
0.78 better than 64%
81.8 better than 49%
1.11-
56% of 96 duels better than 64%
50% of 16 situations better than 75%
Cache25
64% -
0.83 -
87.7 -
1.19-
61% of 101 duels -
18% of 17 situations -
Mirage6
50% -
0.64 -
76.0 -
0.96-
55% of 20 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HelderMoyaK plays

Across 176 matches HelderMoyaK averages K/R 0.76 and ADR 80.4; the rating across the 105 rated matches is 1.10. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. Most room to improve: Clutch 1v1 won at 32%. That is better than only 18% of players on level 10. On average 16.6 kills per match, 53% of them headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 53 of 105 matches the rating was 1.10 or higher (50%), in 34 it was below 0.90. In 99 matches with detailed stats: 19 4Ks and 1 aces. Best month by rating: October 2026 at 1.18. HelderMoyaK loses the most ELO on Anubis (−36 ELO, win rate 43%). Things go best on Cache (+22 ELO, win rate 64%). Improved over the last three months: K/R +0.05, ADR +4.3. Got weaker: Headshots −4 pp, Win rate −11 pp. Unchanged in recent months: ELO at 2,275. Last 30 days: 27 matches, win rate 37%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.