HelIoKltty

Romania
On FACEIT since 2023 561 matches tracked 216 matches in 30 days
Last updated:

How does HelIoKltty play?

Rating 1.06 K/R 0.76 ADR 82.7 from 561 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 158 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 3.9 from the last 158
Knife kills 3 in 158 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 51%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 115x 4K, 14 aces in 561 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 87%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 52%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
First kills +3 pp
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 83.3, Win rate at 49%, ELO at 2,810, Clutch 1v1 at 45%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −126 ELO
50 matches · 48% win rate
On Wednesdays +3 ELO, win rate 37%

HelIoKltty loses the most ELO on Mirage: −126 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 3.17 · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 27%
0.82 better than 78%
87.0 better than 75%
1.12 better than 71%
53% of 288 duels better than 56%
39% of 41 situations better than 52%
Dust 230
63% better than 82%
0.78 better than 63%
84.9 better than 66%
1.11 better than 65%
51% of 153 duels better than 43%
82% of 22 situations better than 99%
Ancient22
55% better than 53%
0.85 better than 86%
94.5 better than 93%
1.21 better than 89%
52% of 124 duels right on the average
43% of 14 situations better than 61%
Anubis22
59% better than 66%
0.79 better than 69%
85.8 better than 72%
1.10 better than 64%
58% of 117 duels better than 80%
50% of 10 situations better than 76%
Inferno15
40% better than 6%
0.75 better than 35%
80.6 better than 30%
1.07 better than 34%
53% of 74 duels better than 39%
38% of 8 situations better than 46%
Cache8
63% -
0.74 -
80.6 -
1.03-
55% of 51 duels -
50% of 6 situations -
Nuke6
17% -
0.80 -
90.6 -
1.12-
60% of 35 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HelIoKltty plays

Across 561 matches HelIoKltty averages K/R 0.76, ADR 82.7 and a rating of 1.06. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 63% win rate in 30 matches. In 75 of 158 matches the rating was 1.10 or higher (47%), in 43 it was below 0.90. In 561 matches with detailed stats: 115 4Ks and 14 aces. Best month by rating: November 2026 at 1.12. HelIoKltty loses the most ELO on Mirage (−126 ELO, win rate 48%). Things go best on Dust 2 (+33 ELO, win rate 63%). Improved over the last three months: First kills +3 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 83.3, Win rate at 49%, ELO at 2,810, Clutch 1v1 at 45%. Last 30 days: 216 matches, win rate 52%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.