HeavyGor-
How does HeavyGor- play?
Compared with 2,629 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (52%).
Clutch
Strength2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.32 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 17.9% of rounds and so well above the average (13.5%).
Utility and deaths
Strength7.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageKills per round (K/R)
Best month: October 2026 with 0.92.
Rating, 1.00 is an average match
Best month: October 2026 with 1.31.
Damage per round (ADR)
Best month: October 2026 with 95.1.
Share of headshot kills
Best month: September 2026 with 56%.
Matches won (win rate)
Best month: October 2026 with 65%.
Best month: October 2026 with 2,499.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: November 2026 with 67%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
HeavyGor- loses the most ELO on Ancient: −7 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Nuke
- Longest win streak: 4 wins in a row · Anubis
- Most kills in a match: 32 · Ancient
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How HeavyGor- plays
Across 69 matches HeavyGor- averages K/R 0.88, ADR 92.3 and a rating of 1.25. Biggest strength: Opening duels won at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 52% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 46 of 69 matches the rating was 1.10 or higher (67%), in 14 it was below 0.90. In 69 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.31. HeavyGor- loses the most ELO on Ancient (−7 ELO, win rate 52%). Things go best in match 2 of the day (+48 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +48 ELO. Last 30 days: 47 matches, win rate 64%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.