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Heartache337

Russia
On FACEIT since 2021 214 matches tracked 73 matches in 30 days
Last updated:

How does Heartache337 play?

Rating 1.05 (from 164 matches) K/R 0.76 ADR 80.1 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 94%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 3.6
Zeus kills1 in 214 matches
Knife kills 4 in 214 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 43%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 20x 4K, 6 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +487
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −4.2

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.82. Last 3 months: 0.75 (at the start 0.79). Right on the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
47 matches · 60% win rate
From match 5 of the day −30 ELO
36 matches · 50% win rate
On Wednesdays ±0 ELO, win rate 44%

Heartache337 loses the most ELO on Ancient: −90 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.05 · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
53% right on the average
0.77 better than 62%
80.5 better than 47%
1.07 better than 60%
48% of 206 duels better than 28%
25% of 36 situations better than 15%
Ancient47
60% better than 74%
0.75 right on the average
79.3 better than 35%
1.06 better than 53%
51% of 181 duels better than 43%
42% of 19 situations better than 59%
Anubis37
54% better than 52%
0.80 better than 73%
82.6 better than 58%
1.05 right on the average
48% of 133 duels better than 27%
17% of 18 situations better than 8%
Dust 236
56% better than 63%
0.79 better than 69%
84.7 better than 66%
1.13 better than 74%
54% of 108 duels better than 63%
24% of 17 situations better than 15%
Nuke16
50% better than 28%
0.62 better than 2%
65.6 better than 1%
0.84 better than 1%
42% of 43 duels better than 4%
50% of 6 situations better than 78%
Overpass3
67% -
0.82 -
77.6 -
1.23-
91% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Heartache337 plays

Across 214 matches Heartache337 averages K/R 0.76 and ADR 80.1; the rating across the 164 rated matches is 1.05. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 60% headshots. The strongest map is Ancient with a 60% win rate in 47 matches. In 68 of 164 matches the rating was 1.10 or higher (41%), in 61 it was below 0.90. In 131 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: August 2026 at 1.17. Heartache337 loses the most ELO on Ancient (−90 ELO, win rate 60%). Things go best on Dust 2 (+30 ELO, win rate 56%). Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +487. Got weaker: K/R −0.04, ADR −4.2. Last 30 days: 73 matches, win rate 62%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.