Hazlaa

BA
On FACEIT since 2022 189 matches tracked 96 matches in 30 days
Last updated:

How does Hazlaa play?

Rating 1.04 (from 148 matches) K/R 0.74 ADR 80.0 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 96%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 1.03+0.01 · Ø 1.02 better than 59%
Pistol kills per match 3.3
Knife kills 3 in 189 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.4%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 62%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 1 ace in 148 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +273
= Stayed the same
K/R at 0.75, ADR at 80.0, Headshots at 59%
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −109 ELO
57 matches · 44% win rate
In match 4 of the day −74 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 −87 ELO, win rate 36%
On Mondays −41 ELO, win rate 24%

Hazlaa loses the most ELO on Mirage: −109 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 2.18 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
44% better than 27%
0.73 right on the average
80.9 better than 55%
1.02 better than 52%
48% of 273 duels better than 34%
44% of 41 situations better than 70%
Dust 248
44% better than 27%
0.75 better than 61%
79.6 better than 49%
1.05 better than 63%
45% of 220 duels better than 20%
37% of 30 situations better than 47%
Inferno30
57% better than 63%
0.73 right on the average
75.5 better than 29%
1.05 better than 56%
46% of 112 duels better than 23%
50% of 22 situations better than 76%
Anubis27
59% better than 76%
0.73 better than 46%
79.3 better than 43%
1.07 better than 65%
51% of 121 duels right on the average
53% of 15 situations better than 87%
Cache17
41% -
0.79 -
84.4 -
1.05-
57% of 72 duels -
36% of 14 situations -
Ancient9
56% -
0.79 -
88.0 -
-
49% of 39 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hazlaa plays

Across 189 matches Hazlaa averages K/R 0.74 and ADR 80.0; the rating across the 148 rated matches is 1.04. Biggest strength: Headshot rate at 59%, better than 96% of level 9 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 16.7 kills per match with 59% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 67 of 148 matches the rating was 1.10 or higher (45%), in 53 it was below 0.90. In 148 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. Hazlaa loses the most ELO on Mirage (−109 ELO, win rate 44%). Things go best from match 5 of the day (+104 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +104 ELO. Improved over the last three months: ELO +273. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.0, Headshots at 59%. Last 30 days: 96 matches, win rate 47%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.