Hawkins

USA
176 matches tracked 19 matches in 30 days
ELO ▲ 7
2,493
30-day peak: 2,493
Rank NA ▼ 9 places
#1,585 #847 in US
30 days · prev. #1,576 · best #1,558
Last updated:

How does Hawkins play?

Rating 1.10 (from 101 matches) K/R 0.80 ADR 88.4 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 101 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

Hawkins gets the first kill in 12 of 100 rounds. 1 percentage point above the level 10 average (11%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 50%−1 pp better than 37%

Clutch

Weakness
Last one alive

Averages 1.2 kills per match as the last one alive. 0.4 below the level 10 average (1.6).

Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?

59 of 100 kills by Hawkins are headshots. 8 percentage points above the level 10 average (51%).

Headshot rate 59%+8 pp better than 91%
AWP share of kills 3%−8 pp better than 19%
K/D 1.09+0.05 better than 67%
Pistol kills per match 3.4
Knife kills 2 in 176 matches

Impact

Strength
Damage and big rounds

Averages 2.8 round MVPs per match. 0.4 above the level 10 average (2.4).

2K rounds 13.8%+0.4 pp better than 56%
3K rounds 5.2%+1.1 pp better than 86%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 25x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Hawkins dies in 74 of 100 rounds. 3 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.33+0.03 better than 61%
Deaths per round 74%+3 pp better than 19%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Rating +0.44, Headshots +3 pp
= Stayed the same
K/R at 0.80, ADR at 87.7
▼ Got worse
Win rate −5 pp, ELO −98

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.80 (at the start 0.81). 0.06 above the level 10 average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −136 ELO
33 matches · 39% win rate
In match 3 of the day −47 ELO
29 matches · 31% win rate
On Thursdays +26 ELO, win rate 37%

Hawkins loses the most ELO on Ancient: −136 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.28 · Ancient

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
48% better than 35%
0.80 better than 75%
88.5 better than 82%
1.09 better than 68%
48% of 436 duels better than 29%
33% of 30 situations better than 34%
Ancient33
39% better than 11%
0.79 better than 72%
87.6 better than 78%
1.05 better than 57%
51% of 182 duels better than 45%
35% of 23 situations better than 41%
Dust 233
64% better than 86%
0.81 better than 80%
88.0 better than 81%
1.18 better than 88%
50% of 139 duels better than 41%
57% of 7 situations better than 92%
Nuke17
29% better than 1%
0.79 better than 68%
86.6 better than 74%
1.04-
50% of 115 duels better than 40%
57% of 7 situations better than 86%
Inferno12
67% -
0.80 -
88.6 -
0.83-
48% of 94 duels -
25% of 8 situations -
Cache5
40% -
0.96 -
100.7 -
2.02-
57% of 37 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hawkins plays

Across 176 matches Hawkins averages K/R 0.80 and ADR 88.4; the rating across the 101 rated matches is 1.10. Biggest strength: Headshot rate at 59%, better than 91% of level 10 players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 players. Averages 17.8 kills per match with 59% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 47 of 101 matches the rating was 1.10 or higher (47%), in 30 it was below 0.90. In 100 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. Hawkins loses the most ELO on Ancient (−136 ELO, win rate 39%). Things go best on Dust 2 (+178 ELO, win rate 64%). From match no. 5 of the day on, things go best: 62% win rate, +64 ELO. Improved over the last three months: Rating +0.44, Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −98. Unchanged in recent months: K/R at 0.80, ADR at 87.7. Last 30 days: 19 matches, win rate 53%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.