Hausersinho

Argentina
On FACEIT since 2020 241 matches tracked 100 matches in 30 days
ELO ▲ 116
2,270
30-day peak: 2,297
Rank SA ▼ 138 places
#2,773
Argentina #539 in Argentina
30 days · prev. #2,635 · best #2,515
Last updated:

How does Hausersinho play?

Rating 1.16 (from 180 matches) K/R 0.80 ADR 85.6 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 184 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.13+0.09 · Ø 1.04 better than 76%
Pistol kills per match 3.2 from the last 219
Knife kills 11 in 219 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 88%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 42x 4K, 7 aces in 135 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 7%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.16, Rating +0.17, ADR +17.1, Headshots +13 pp
= Stayed the same
Win rate at 50%
▼ Got worse
ELO −151

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months: 0.88 (at the start 0.72). Well above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −96 ELO
35 matches · 37% win rate
On Mirage −35 ELO
102 matches · 50% win rate
Between 6:00 and 12:00 −1 ELO, win rate 44%
On Sundays ±0 ELO, win rate 24%

Hausersinho loses the most ELO in match 3 of the day: −96 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.59 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
50% better than 42%
0.88 better than 92%
93.7 better than 92%
1.22 better than 91%
56% of 489 duels better than 76%
34% of 41 situations better than 40%
Nuke34
44% better than 18%
0.87 better than 89%
93.1 better than 90%
1.18 better than 82%
61% of 206 duels better than 88%
50% of 12 situations better than 76%
Anubis31
52% better than 46%
0.75 right on the average
82.1 better than 54%
1.06 better than 56%
48% of 171 duels better than 28%
45% of 11 situations better than 71%
Ancient18
56% better than 63%
0.67 better than 14%
72.2 better than 9%
0.92-
50% of 40 duels better than 41%
67% of 6 situations better than 96%
Cache14
64% -
0.75 -
78.6 -
1.05-
43% of 84 duels -
80% of 5 situations -
Inferno10
40% -
0.83 -
87.9 -
1.14-
57% of 53 duels -
40% of 5 situations -
Vertigo4
25% -
1.03 -
102.6 -
1.42-
56% of 32 duels -
100% of 1 situations -
Dust 23
33% -
0.79 -
85.4 -
1.09-
55% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hausersinho plays

Across 241 matches Hausersinho averages K/R 0.80 and ADR 85.6; the rating across the 180 rated matches is 1.16. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 103 of 184 matches the rating was 1.10 or higher (56%), in 48 it was below 0.90. In 135 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: September 2026 at 1.27. Hausersinho loses the most ELO in match 3 of the day (−96 ELO, win rate 37%). Things go best from match 5 of the day (+50 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +50 ELO. Improved over the last three months: K/R +0.16, Rating +0.17, ADR +17.1, Headshots +13 pp. Got weaker: ELO −151. Unchanged in recent months: Win rate at 50%. Last 30 days: 100 matches, win rate 48%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.