Hate-0

Romania
On FACEIT since 2023 135 matches tracked 70 matches in 30 days
ELO ▲ 69
2,316
30-day peak: 2,384
Rank EU
#99,796
Romania #1,199 in Romania
Last updated:

How does Hate-0 play?

Rating 1.26 K/R 0.91 ADR 97.0 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 135 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.27+0.24 · Ø 1.03 better than 96%
Pistol kills per match 3.2
Knife kills 5 in 135 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.8%+3.3 pp · Ø 13.5% better than 97%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 52x 4K, 4 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.09, Win rate +9 pp, ELO +285
= Stayed the same
ADR at 97.4
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: November 2026 with 0.97. Last 3 months: 0.92 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
21 matches · 48% win rate
On Anubis −1 ELO
28 matches · 57% win rate
Between 6:00 and 12:00 +27 ELO, win rate 41%

Hate-0 loses the most ELO on Ancient: −48 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Anubis
  2. Recorded match no. 100 · Vertigo
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.55 · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
44% better than 22%
0.92 better than 97%
97.2 better than 97%
1.25 better than 95%
60% of 240 duels better than 91%
57% of 21 situations better than 93%
Anubis28
57% better than 66%
1.03 better than 99%
105.7 better than 99%
1.41 better than 99%
64% of 172 duels better than 97%
32% of 22 situations better than 34%
Dust 228
50% better than 43%
0.87 better than 91%
93.9 better than 93%
1.21 better than 89%
61% of 163 duels better than 90%
40% of 10 situations better than 58%
Ancient21
48% better than 34%
0.84 better than 86%
89.7 better than 84%
1.19 better than 88%
50% of 102 duels better than 38%
62% of 13 situations better than 93%
Inferno8
38% -
0.78 -
88.4 -
1.07-
60% of 43 duels -
100% of 1 situations -
Cache6
83% -
1.02 -
104.8 -
1.47-
68% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hate-0 plays

Across 135 matches Hate-0 averages K/R 0.91, ADR 97.0 and a rating of 1.26. Biggest strength: Damage per round (ADR) at 97.0, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 20.1 kills per match with 48% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 86 of 135 matches the rating was 1.10 or higher (64%), in 28 it was below 0.90. In 133 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: November 2026 at 1.33. Hate-0 loses the most ELO on Ancient (−48 ELO, win rate 48%). Things go best on Mirage (+43 ELO, win rate 44%). Match no. 3 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.04, Rating +0.09, Win rate +9 pp, ELO +285. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 97.4. Last 30 days: 70 matches, win rate 53%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.