Hatak3z

Russia
253 matches tracked 24 matches in 30 days
ELO ▲ 149
3,026
30-day peak: 3,056
Rank EU ▲ 1,535 places
#8,124
Russia #2,324 in Russia
30 days · prev. #9,659 · best #7,875
Last updated:

How does Hatak3z play?

Rating 0.98 (from 212 matches) K/R 0.70 ADR 74.9 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 212 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

3,000-3,499 ELO

Compared with 7,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 31%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.06).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.02−0.04 · Ø 1.06 better than 30%
Pistol kills per match 2.4
Knife kills 3 in 253 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 16%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 24x 4K, 4 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 71%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 69%−1 pp · Ø 70% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
Headshots at 51%, ELO at 3,026
▼ Got worse
K/R −0.09, Rating −0.07, ADR −10.3

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −216 ELO
68 matches · 41% win rate
From match 5 of the day −106 ELO
27 matches · 44% win rate
On Mondays −63 ELO, win rate 37%

Hatak3z loses the most ELO on Dust 2: −216 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 1.80 · Anubis
  4. Most kills in a match: 42 · Inferno

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
55% right on the average
0.65 better than 8%
72.7 better than 10%
0.92 better than 9%
51% of 136 duels better than 41%
41% of 37 situations better than 58%
Dust 268
41% better than 10%
0.67 better than 13%
71.3 better than 7%
0.94 better than 12%
50% of 150 duels better than 35%
41% of 34 situations better than 56%
Ancient41
54% better than 46%
0.76 right on the average
81.1 better than 44%
1.01 better than 34%
49% of 106 duels better than 30%
45% of 20 situations better than 69%
Anubis36
53% better than 43%
0.74 better than 44%
77.1 better than 26%
1.05 better than 47%
52% of 116 duels right on the average
35% of 26 situations better than 42%
Nuke20
60% better than 58%
0.70 better than 21%
70.9 better than 7%
1.01 better than 28%
64% of 47 duels better than 92%
25% of 12 situations better than 18%
Cache6
33% -
0.69 -
73.6 -
1.00-
56% of 16 duels -
33% of 3 situations -
Inferno6
33% -
0.92 -
92.6 -
1.43-
70% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hatak3z plays

Across 253 matches Hatak3z averages K/R 0.70 and ADR 74.9; the rating across the 212 rated matches is 0.98. Biggest strength: Utility hit rate at 38%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 66 of 212 matches the rating was 1.10 or higher (31%), in 87 it was below 0.90. In 179 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: June 2026 at 1.14. Hatak3z loses the most ELO on Dust 2 (−216 ELO, win rate 41%). Things go best on Mirage (+265 ELO, win rate 55%). Match no. 3 of the day goes best: 60% win rate, +86 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.09, Rating −0.07, ADR −10.3. Unchanged in recent months: Headshots at 51%, ELO at 3,026. Last 30 days: 24 matches, win rate 58%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.