HarryTriples

Belarus
On FACEIT since 2020 168 matches tracked 65 matches in 30 days
Last updated:

How does HarryTriples play?

Rating 1.23 K/R 0.89 ADR 94.2 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 168 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.27+0.23 · Ø 1.04 better than 94%
Pistol kills per match 2.7
Knife kills 7 in 168 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.5%).

2K rounds 16.8%+3.3 pp · Ø 13.5% better than 97%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 32x 4K, 5 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 89%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Headshots +3 pp, Clutch 1v1 +8 pp
= Stayed the same
Rating at 1.24, ADR at 94.6, ELO at 2,521, First kills at 15%
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: September 2026 with 0.91. Last 3 months: 0.90 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
31 matches · 61% win rate
In match 2 of the day −24 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 +92 ELO, win rate 46%
On Saturdays ±0 ELO, win rate 45%

HarryTriples loses the most ELO on Ancient: −26 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.27 · Dust 2
  3. Most kills in a match: 42 · Ancient
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
68% better than 93%
0.93 better than 97%
100.1 better than 98%
1.32 better than 97%
70% of 331 duels better than 99%
50% of 40 situations better than 81%
Mirage56
50% better than 39%
0.90 better than 95%
93.1 better than 92%
1.23 better than 92%
60% of 303 duels better than 90%
38% of 40 situations right on the average
Ancient31
61% better than 76%
0.87 better than 91%
91.5 better than 88%
1.21 better than 90%
57% of 126 duels better than 79%
39% of 28 situations right on the average
Inferno11
18% -
0.80 -
90.4 -
1.08-
49% of 63 duels -
14% of 7 situations -
Anubis9
33% -
0.66 -
77.8 -
0.85-
35% of 34 duels -
50% of 4 situations -
Cache3
33% -
0.82 -
89.0 -
1.11-
55% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HarryTriples plays

Across 168 matches HarryTriples averages K/R 0.89, ADR 94.2 and a rating of 1.23. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 19.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 68% win rate in 57 matches. In 105 of 168 matches the rating was 1.10 or higher (63%), in 32 it was below 0.90. In 168 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: September 2026 at 1.26. HarryTriples loses the most ELO on Ancient (−26 ELO, win rate 61%). Things go best on Dust 2 (+22 ELO, win rate 68%). From match no. 5 of the day on, things go best: 61% win rate, +21 ELO. Improved over the last three months: K/R +0.04, Headshots +3 pp, Clutch 1v1 +8 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: Rating at 1.24, ADR at 94.6, ELO at 2,521, First kills at 15%. Last 30 days: 65 matches, win rate 45%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.