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HarryPotter6

Brazil
On FACEIT since 2016 183 matches tracked 13 matches in 30 days
ELO ▲ 17
2,694
30-day peak: 2,719
Rank SA ▼ 86 places
#609
Brazil #543 in Brazil
30 days · prev. #523 · best #493
Last updated:

How does HarryPotter6 play?

Rating 1.10 K/R 0.78 ADR 87.3 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 183 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 88%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 65%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 26x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +97
= Stayed the same
Rating at 1.07, ADR at 86.5, Headshots at 58%
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.75 (at the start 0.79). Right on the average (0.75).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −125 ELO
35 matches · 43% win rate
In match 3 of the day +14 ELO
29 matches · 48% win rate
On Tuesdays +35 ELO, win rate 48%

HarryPotter6 loses the most ELO on Ancient: −125 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.36 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 36 · Nuke

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
56% better than 63%
0.82 better than 80%
90.1 better than 85%
1.16 better than 81%
50% of 385 duels better than 40%
37% of 35 situations better than 47%
Ancient35
43% better than 16%
0.77 better than 57%
87.0 better than 71%
1.07 better than 56%
54% of 184 duels better than 61%
45% of 20 situations better than 69%
Nuke20
65% better than 73%
0.79 better than 63%
87.8 better than 77%
1.06 better than 53%
55% of 86 duels better than 58%
67% of 9 situations better than 96%
Cache18
56% better than 56%
0.75 better than 55%
84.7 better than 69%
1.08 better than 61%
44% of 135 duels better than 16%
43% of 7 situations better than 60%
Anubis12
33% -
0.74 -
84.2 -
1.00-
51% of 78 duels -
38% of 8 situations -
Inferno8
75% -
0.67 -
81.9 -
1.00-
50% of 32 duels -
50% of 2 situations -
Mirage6
33% -
0.72 -
77.6 -
1.00-
49% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HarryPotter6 plays

Across 183 matches HarryPotter6 averages K/R 0.78, ADR 87.3 and a rating of 1.10. Biggest strength: 3K rounds at 6.1%, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 58% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 85 of 183 matches the rating was 1.10 or higher (46%), in 57 it was below 0.90. In 101 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.18. HarryPotter6 loses the most ELO on Ancient (−125 ELO, win rate 43%). Things go best on Dust 2 (+92 ELO, win rate 56%). From match no. 5 of the day on, things go best: 63% win rate, −17 ELO. Improved over the last three months: Win rate +4 pp, ELO +97. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.07, ADR at 86.5, Headshots at 58%. Last 30 days: 13 matches, win rate 54%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.