HappyHai

Chad
On FACEIT since 2018 151 matches tracked 28 matches in 30 days
ELO ▲ 31
2,721
30-day peak: 2,724
Rank SEA ▼ 36 places
#483
Chad #1 in Chad
30 days · prev. #447 · best #382
Last updated:

How does HappyHai play?

Rating 1.04 K/R 0.71 ADR 77.8 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 151 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 35%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 16x 4K, 5 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 58%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.72, Rating at 1.06, ADR at 77.2, Headshots at 58%, ELO at 2,721
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
29 matches · 62% win rate
In match 1 of the day +16 ELO
43 matches · 56% win rate

HappyHai loses the most ELO on Anubis: −33 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.08 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
57% better than 69%
0.69 better than 23%
76.9 better than 27%
0.99 better than 31%
46% of 254 duels better than 19%
37% of 30 situations better than 45%
Anubis29
62% better than 77%
0.75 right on the average
81.6 better than 48%
1.09 better than 61%
48% of 86 duels better than 28%
43% of 14 situations better than 60%
Cache29
66% -
0.70 -
74.4 -
1.01-
45% of 120 duels -
47% of 15 situations -
Dust 215
73% better than 98%
0.74 better than 47%
79.2 better than 38%
1.11 better than 68%
44% of 45 duels better than 14%
67% of 9 situations better than 97%
Ancient14
71% -
0.72 -
76.6 -
1.03-
49% of 61 duels -
73% of 11 situations -
Inferno7
57% -
0.80 -
85.2 -
1.18-
55% of 20 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HappyHai plays

Across 151 matches HappyHai averages K/R 0.71, ADR 77.8 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 58% headshots. The strongest map is Dust 2 with a 73% win rate in 15 matches. In 61 of 151 matches the rating was 1.10 or higher (40%), in 50 it was below 0.90. In 105 matches with detailed stats: 16 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. HappyHai loses the most ELO on Anubis (−33 ELO, win rate 62%). Things go best on Mirage (+29 ELO, win rate 57%). Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.06, ADR at 77.2, Headshots at 58%, ELO at 2,721. Last 30 days: 28 matches, win rate 71%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.