Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Hanw02

Indonesia
On FACEIT since 2021 361 matches tracked 44 matches in 30 days
ELO ▲ 83
2,674
30-day peak: 2,707
Rank SEA ▲ 399 places
#628
Indonesia #65 in Indonesia
30 days · prev. #1,027 · best #474
Last updated:

How does Hanw02 play?

Rating 0.93 (from 281 matches) K/R 0.66 ADR 73.9 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 334 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.93−0.11 · Ø 1.04 better than 10%
Pistol kills per match 2.5
Knife kills 3 in 361 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 19%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 11%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 21x 4K, 3 aces in 281 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 30%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 75.6, ELO at 2,674
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOctNov

Best month: September 2026 with 0.69. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −168 ELO
73 matches · 45% win rate
On Ancient −68 ELO
55 matches · 44% win rate
On Tuesdays +16 ELO, win rate 45%

Hanw02 loses the most ELO in match 2 of the day: −168 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.09 · Inferno
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
59% better than 76%
0.66 better than 13%
73.1 better than 12%
0.91 better than 10%
45% of 378 duels better than 15%
48% of 88 situations better than 77%
Dust 2102
47% better than 28%
0.65 better than 10%
73.9 better than 14%
0.93 better than 13%
47% of 334 duels better than 24%
39% of 51 situations better than 52%
Ancient55
44% better than 21%
0.65 better than 9%
72.4 better than 8%
0.87 better than 4%
48% of 178 duels better than 25%
54% of 26 situations better than 85%
Anubis34
56% better than 57%
0.70 better than 24%
78.5 better than 29%
0.98 better than 25%
56% of 149 duels better than 70%
40% of 20 situations better than 55%
Inferno31
45% better than 15%
0.67 better than 10%
72.6 better than 6%
0.99 better than 18%
55% of 106 duels right on the average
28% of 18 situations better than 20%
Cache16
63% -
0.67 -
75.2 -
0.93-
54% of 56 duels -
27% of 11 situations -
Nuke6
50% -
0.74 -
79.2 -
1.04-
48% of 21 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hanw02 plays

Across 361 matches Hanw02 averages K/R 0.66 and ADR 73.9; the rating across the 281 rated matches is 0.93. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 41% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 94 of 334 matches the rating was 1.10 or higher (28%), in 165 it was below 0.90. In 281 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 0.98. Hanw02 loses the most ELO in match 2 of the day (−168 ELO, win rate 45%). Things go best in match 1 of the day (+103 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +103 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.6, ELO at 2,674. Last 30 days: 44 matches, win rate 57%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.