Hanni_00

Poland
162 matches tracked 32 matches in 30 days
Last updated:

How does Hanni_00 play?

Rating 0.89 K/R 0.62 ADR 72.5 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 162 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

35% headshots and so well below the average (46%).

Headshot rate 35%−11 pp · Ø 46% better than 4%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.89−0.11 · Ø 1.00 better than 16%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.1%).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 7%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 9%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 7x 4K, 0 aces in 121 matches

Utility and deaths

Strength
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 7.2+3.1 · Ø 4.1 better than 96%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 26%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +3 pp
= Stayed the same
ADR at 70.9, ELO at 1,594
▼ Got worse
K/R −0.05, Rating −0.09, Headshots −2 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.67. Last 3 months: 0.60 (at the start 0.65). Well below the average (0.73).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −101 ELO
25 matches · 56% win rate
On Anubis −19 ELO
33 matches · 61% win rate
On Tuesdays −26 ELO, win rate 39%

Hanni_00 loses the most ELO on Nuke: −101 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno35
57% better than 67%
0.64 better than 20%
73.6 better than 27%
0.93 better than 29%
45% of 73 duels better than 23%
42% of 24 situations better than 65%
Anubis33
61% better than 85%
0.62 better than 11%
70.3 better than 10%
0.92 better than 27%
56% of 95 duels better than 83%
41% of 27 situations better than 57%
Nuke25
56% right on the average
0.66 better than 24%
72.6 better than 24%
0.98 better than 37%
50% of 76 duels better than 44%
42% of 12 situations better than 59%
Ancient23
57% better than 71%
0.60 better than 7%
71.1 better than 16%
0.85 better than 12%
59% of 59 duels better than 94%
36% of 11 situations better than 46%
Dust 222
45% better than 30%
0.61 better than 7%
79.5 right on the average
0.85 better than 7%
49% of 88 duels better than 43%
29% of 21 situations better than 25%
Cache13
31% -
0.57 -
67.8 -
0.78-
53% of 30 duels -
40% of 5 situations -
Mirage11
45% -
0.58 -
68.4 -
0.78-
46% of 37 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hanni_00 plays

Across 162 matches Hanni_00 averages K/R 0.62, ADR 72.5 and a rating of 0.89. Biggest strength: Utility hit rate at 50%, better than 99% of level 7 players. Most room to improve: Headshot rate at 35%, better than only 4% of level 7 players. Averages 13.4 kills per match with 35% headshots. The strongest map is Anubis with a 61% win rate in 33 matches. In 37 of 162 matches the rating was 1.10 or higher (23%), in 83 it was below 0.90. In 121 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. Hanni_00 loses the most ELO on Nuke (−101 ELO, win rate 56%). Things go best on Dust 2 (+25 ELO, win rate 45%). From match no. 5 of the day on, things go best: 58% win rate, +12 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.05, Rating −0.09, Headshots −2 pp. Unchanged in recent months: ADR at 70.9, ELO at 1,594. Last 30 days: 32 matches, win rate 47%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.