Hancock_wow

IN
304 matches tracked 90 matches in 30 days
Last updated:

How does Hancock_wow play?

Rating 0.95 (from 303 matches) K/R 0.69 ADR 74.1 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 303 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 23%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.99).

Headshot rate 48%+2 pp · Ø 46% better than 66%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.93−0.06 · Ø 0.99 better than 33%
Pistol kills per match 2.8
Knife kills 26 in 304 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (12.9%).

2K rounds 12.4%−0.5 pp · Ø 12.9% better than 37%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 41%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 33x 4K, 2 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.42+0.16 · Ø 0.26 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 50%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 73.9, Headshots at 48%, ELO at 1,313
▼ Got worse
Rating −0.06, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −25 ELO
23 matches · 52% win rate
In match 2 of the day −24 ELO
38 matches · 45% win rate
On Saturdays +12 ELO, win rate 38%

Hancock_wow loses the most ELO on Cache: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.53 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
49% better than 47%
0.69 better than 37%
73.9 better than 23%
0.97 better than 42%
48% of 305 duels better than 40%
36% of 47 situations better than 47%
Mirage63
51% better than 56%
0.72 better than 54%
77.6 better than 46%
1.01 better than 60%
45% of 251 duels better than 24%
35% of 55 situations better than 43%
Ancient54
48% better than 45%
0.66 better than 20%
71.7 better than 11%
0.90 better than 18%
43% of 214 duels better than 15%
37% of 35 situations better than 47%
Inferno44
50% right on the average
0.66 better than 32%
70.9 better than 17%
0.90 better than 27%
48% of 181 duels better than 39%
38% of 37 situations right on the average
Anubis36
58% better than 77%
0.68 better than 30%
75.3 better than 29%
0.94 better than 33%
43% of 213 duels better than 19%
23% of 30 situations better than 15%
Cache23
52% -
0.68 -
75.4 -
0.96-
45% of 110 duels -
43% of 14 situations -
Nuke10
20% -
0.77 -
74.9 -
1.02-
48% of 44 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hancock_wow plays

Across 304 matches Hancock_wow averages K/R 0.69 and ADR 74.1; the rating across the 303 rated matches is 0.95. Most room to improve: Utility hit rate at 27%, better than only 8% of level 6 players. Averages 15.2 kills per match with 48% headshots. The strongest map is Anubis with a 58% win rate in 36 matches. In 94 of 303 matches the rating was 1.10 or higher (31%), in 138 it was below 0.90. In 233 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: June 2026 at 1.07. Hancock_wow loses the most ELO on Cache (−25 ELO, win rate 52%). Things go best in match 1 of the day (+55 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +55 ELO. Got weaker: Rating −0.06, Win rate −11 pp. Unchanged in recent months: K/R at 0.68, ADR at 73.9, Headshots at 48%, ELO at 1,313. Last 30 days: 90 matches, win rate 40%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.