Hancock_wow
How does Hancock_wow play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).
Compared with 969 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.93 K/D and so slightly below the average (0.99).
Impact
AverageExactly 2 kills in 12.4% of rounds and so slightly below the average (12.9%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 0.94 (at the start 1.00). Clearly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 77.9. Last 3 months: 73.9 (at the start 75.0). Clearly below the average (79.2).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 48% (at the start 49%). Slightly above the average (46%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 48% (at the start 59%). Clearly below the average (52%).
Best month: August 2026 with 1,572. Last 3 months: 1,313 (at the start 1,291).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 304 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Hancock_wow loses the most ELO on Cache: −25 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Anubis
- Highest rating in a match: 2.53 · Dust 2
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 304 matchesCompared with players on the same level who have at least 15 matches on the map.
How Hancock_wow plays
Across 304 matches Hancock_wow averages K/R 0.69 and ADR 74.1; the rating across the 303 rated matches is 0.95. Most room to improve: Utility hit rate at 27%, better than only 8% of level 6 players. Averages 15.2 kills per match with 48% headshots. The strongest map is Anubis with a 58% win rate in 36 matches. In 94 of 303 matches the rating was 1.10 or higher (31%), in 138 it was below 0.90. In 233 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: June 2026 at 1.07. Hancock_wow loses the most ELO on Cache (−25 ELO, win rate 52%). Things go best in match 1 of the day (+55 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +55 ELO. Got weaker: Rating −0.06, Win rate −11 pp. Unchanged in recent months: K/R at 0.68, ADR at 73.9, Headshots at 48%, ELO at 1,313. Last 30 days: 90 matches, win rate 40%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.